The link has the scans and “an attempt at doing a DeepL machine translation of the whole thing”, so be aware some stuff will be lost in translation.
Some of the stuff confirms my suspicions:
The key point we focused on was getting new staff to understand our production philosophy.
I don’t remember if I read it somewhere, but this kind of supports the idea that Metroid Prime Remastered was a way to get the Retro staff up to speed with Prime development.
It sounds like it wasn’t a full reboot at Retro Studios too, so they kind of had to move along with what they inherited from Bandai Namco.
Anyway, interesting read, hopefully there’ll be a human translated version soon and more developer interviews for this title.
A fluff piece that doesn’t address any of the dozens of glaring flaws with the game.


