The game streaming service will make almost all of its users pay extra for extended access.

  • plantfanatic@sh.itjust.works
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    1 day ago

    Sorry meant 4k/120, which the ps5 does natively, doesn’t need to be pro.

    Link

    And there’s a host of games that are 4k/120, sorry to burst your reality bubble, consoles hit heavy now.

    And if you want to talk down sampling, the deck does it worse.

    • Die4Ever@retrolemmy.com
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      1 day ago

      The deck is weak yeah, much weaker, so there’s no need to embellish. PS5 runs plenty of games even below 1080p/60fps. Output is rarely the same as the actual rendering resolution.

      You can’t just look at the output resolution, otherwise that makes the PS5 and PS5 Pro equivalent in most games, which obviously doesn’t make sense. You need to analyze the internal resolution, image quality, average frame rate instead of peak frame rate, graphics settings, etc

      I’m not arguing against your point of the Deck being poor value if you just want to plug it into a TV and let it sit there.

      • plantfanatic@sh.itjust.works
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        23 hours ago

        Do you not know what the term “native” means?

        Not all games use the checkerboard upsampling. If they do, they can’t be called “NATIVE” 4k.

        I’m not looking at the output resolution, I’ve educated myself on what the console is capable of.

        You haven’t.

        • Die4Ever@retrolemmy.com
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          21 hours ago

          Many AAA/high end games run at lower internal resolutions and/or frame rates on PS5/XSX. Otherwise PSSR would not have been a hyped marketing feature, they’d just run games at native 4k on PS5 Pro, but no, it needs PSSR.

          PS5 Example: https://www.digitalfoundry.net/articles/digitalfoundry-2023-alan-wake-2-on-playstation-5-remedy-raises-the-bar-for-visual-accomplishment-once-again

          internal resolution of 847p

          Below 1080p, even lower than 900p, that’s for the 60fps target performance mode, there is no 120 mode

          outdoor areas - particularly the spots that caused us some trouble in the quality mode - often run below 60fps.

          So the average is below 60fps, because it’s not always hitting the target

          https://www.digitalfoundry.net/articles/digitalfoundry-2023-avatar-frontiers-of-pandora-optimised-settings

          dynamic resolution scaling down as low as 720p

          Beyond a reduction in resolution, a number of the key effects in the game have had settings reductions to keep the performance up

          I also see the PS5 at 57fps in that article

          • plantfanatic@sh.itjust.works
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            21 hours ago

            You realize that not every game on Steam is capable of 4k yeah…?

            Of course there’s gonna be loads of examples that don’t meet the bar. That doesn’t mean the bar isn’t exceeded.

            Yeesh, quit reading reviews and just google ps5 4k 120hz games and get a bloody list.

            This shouldn’t be so difficult to figure out on your own.

            • Die4Ever@retrolemmy.com
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              20 hours ago

              I never said “every” or “none” on either side. But the heavy games often do not hit that bar or even get close to it. If all you need is a single example of a game hitting 4k120fps in order to consider it a 4k/120 system, well you can always run Quake 1 (with a source port) at that quality lol.

              It’s just a bit of a stretch. I really only jumped in cause of the original comment about “4k/240” which has since been deleted anyways. Calling PS5 a 4k/120 system is reaching, but whatever. You can parrot their marketing material instead of assessing the real world results of the actual graphically demanding games.