The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 12 hours agoCommentary on taking feedback as a game designer, from someone who worked on the original DOOM. media.piefed.worldimagemessage-square55fedilinkarrow-up1441arrow-down14
arrow-up1437arrow-down1imageCommentary on taking feedback as a game designer, from someone who worked on the original DOOM. media.piefed.worldThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 12 hours agomessage-square55fedilink
minus-squareWindex007@lemmy.worldlinkfedilinkEnglisharrow-up4·6 hours agoTo me it reads more like an artist who is tired of justifying thier art, and is recalling a time they met notes with honesty.
To me it reads more like an artist who is tired of justifying thier art, and is recalling a time they met notes with honesty.