simple@piefed.social to Games@lemmy.worldEnglish · 23 hours ago'Backtracking Development Again Was Out of The Question' — Nintendo Says Metroid Prime 4's Open World Hub Was a Victim of The Game's Lengthy Developmentwww.ign.comexternal-linkmessage-square11fedilinkarrow-up173arrow-down12
arrow-up171arrow-down1external-link'Backtracking Development Again Was Out of The Question' — Nintendo Says Metroid Prime 4's Open World Hub Was a Victim of The Game's Lengthy Developmentwww.ign.comsimple@piefed.social to Games@lemmy.worldEnglish · 23 hours agomessage-square11fedilink
minus-squareieatpwns@lemmy.worldlinkfedilinkEnglisharrow-up25arrow-down1·edit-222 hours ago“…Divorced from changing of times” Because you fit Metroid in an open-world shaped hole instead of trying to make a good game that was divorced from cashing in on the latest trends.
minus-squareP03 Locke@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up2arrow-down1·16 hours agoEven Metroid Dread was trend-chasing.
“…Divorced from changing of times”
Because you fit Metroid in an open-world shaped hole instead of trying to make a good game that was divorced from cashing in on the latest trends.
Even Metroid Dread was trend-chasing.