VRChat broke its concurrently connected user record as the year flipped from 2025 to 2026 in various time zones, according to figures posted on social media by the head of community. As the New Year rolled across the United States from December 31 at 11:59 pm to January 1 at 12:00 am, from Eastern Time to Pacific Time, VRChat’s servers supported nearly 150,000 staying online in various spaces together concurrently. VRChat’s long-time head of community Tupper posted on Bluesky that Japan saw a surprisingly high peak figure over the holiday, with no specific number provided, as well as specific peak numbers across the four time zones dividing up the United States for concurrently connected users:

  • Eastern: 147226
  • Central: 148886
  • Mountain: 141184
  • Pacific: 127708

While VRChat doesn’t always detail how many users access the service in headset versus traditional flat interfaces, the figures help ground the narrative around VR headset use. Tupper noted that “normal weekend” use of VRChat in recent times has seen around “120-125K CCU at peaks.”-

  • PonyOfWar@pawb.social
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    7 days ago

    Nice to see them succeed, but as an “OG” VRChat user (from before they were even on Steam), I also miss the way it used to be when the userbase was way smaller. It was a really friendly, adult userbase, where you’d randomly meet some of the devs or people showing you around the worlds they created. Now it’s mostly screaming kids and almost unplayable without sticking to a specific group. Still enjoy jumping into it every once in a while though, especially when there’s a concert or other special event.

      • lefty7283@lemmy.world
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        4 days ago

        The trick is to be in a group just for adults. I’ve been active in the Ancients of VRChat for years and there’s always a couple dozen events a week