• givesomefucks@lemmy.world
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    1 day ago

    Still, on the long list of shit we need to fix with America, fixing the patent system is a big one.

    Large corps buy them like lotto tickets and try to patent anything and everything they can.

    Look how long WB has sat on the Nemisis system because they got a patent a decade ago on it. It wasn’t really a unique idea, but thousands of games have been prevented from doing anything similar.

      • UnderpantsWeevil@lemmy.world
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        1 day ago

        They patented a very specific algorithm for a very specific kind of game. You can still do knock-offs of the system in the same way you can make RTS games without asking Blizzard’s permission or platformers without asking Nintendo’s.

        I would suspect that SoM’s system is complex enough that nobody’s been eager to try and replicate it. But they high level concept of randomized enemy generation isn’t something you can patent. Neither is randomizing story elements between NPCs.

        • Final Remix@lemmy.world
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          1 day ago

          Digital Extremes was going to do something somewhat similar with their nemesis system in Warframe but had to scrap it because of that patent. So now we have the mediocre Lich/Sister/Boyband systems in place instead.

          • UnderpantsWeevil@lemmy.world
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            1 day ago

            The Lich system was pretty close to the mark. Possible that developers gave the underlying features of SoM a wide berth out of caution, but so much of this seems to boil down to “we don’t want to risk the possibility of a lawsuit” rather than “we can’t just do our thing and see if WB’s lawyers care enough”.

            So long as you’re not directly ripping off the code from another system, patent courts have been pretty generous in interpreting overlapping abstract concepts.

            But any kind of suit is scary, particularly for studios that aren’t geared up to fight them.