Mine always is, completely forgetting what I was doing and where I was going after not touching a save file for a long time. This is happening to me right now with Stardew Valley.

I’m in Year 4, married Maru, have a decent farm going, I have yet to build the movie theater I just found out so that’s something I can do. And I know up until that point, I called it a conclusion of a game, but yet I forgot completely about there being some minor goals or things I wanted to do. Completely out of my head. It was a year ago since I last touched that save.

This happens a lot with old saves, because sometimes I have had something in mind as to how I was going to play the game or where I was going with a character.

  • mohab@piefed.social
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    12 days ago

    Hmm… I think for action games it’s somewhat of a necessity because there are so many actions the character can take at any given point, so you kinda need to utilize every clickable button.

    That said, I agree it never feels great. No matter how good the controller is, it always somehow feels wobbly, specifically after long-term use.

    • brsrklf@jlai.lu
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      12 days ago

      I guess it would depend on the game, but I rarely play games where those are necessary.

      I mean, we’ve reached a state where controllers have more or less been standardized as 2 sticks, 4 face buttons, 2 shoulder buttons, 2 triggers, usually 2 small buttons used for menus/map. Plus 4 directions on the D-Pad, if it’s not used for movement. That’s a lot already.

      That said, every once in a while I do get a game in which they go absolutely crazy on stick press commands. No man’s sky use them all the time, including a baffling right stick press to sprint.

      • mohab@piefed.social
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        12 days ago

        To clarify: by action games I’m specifically talking about Bayonetta, Devil May Cry, The Wonderful 101… etc. Among basic movement, combat mechanics, and weapon switching, they typically eat up the entire controller layout.

        I don’t imagine Persona, for example, having any strong reason to utilize the sticks like that. Not sure why No Man’s Sky did that either; I haven’t played it, but it doesn’t look like a high-octane game.