“Bro just one more post processing technology, trust me, just one more and all the clarity issues are going to be fixed, just one more. One more and that’s it, it’s going to look native, just one more. Just let me do one more, please.”
Great, now I can play those blury, washed out, Vaseline smeared UE5 games at 40 FPS on high end hardware with a bit sharper upscaling artifacts. And only have to pay what, $700 more compared to a non GSync monitor?
“Bro just one more post processing technology, trust me, just one more and all the clarity issues are going to be fixed, just one more. One more and that’s it, it’s going to look native, just one more. Just let me do one more, please.”
Literally Digital Foundry for the last like, 10 years.
Every time a new scaling tech or TAA method or whatever comes out, they talk about how it is so good and has next to zero flaws. Then a new one comes along and suddenly they start talking about all the flaws the previous one had and how the new one is “nearly perfect.” And then you look at the footage they are showing and its literally best case scenario, minimal to no camera movement, and little to no large or close objects moving at a high speed. Footage designed to minimize the flaws and maximize selling you on the tech, regardless of how little that is actually going to happen during real world gameplay for literally anybody.
Just go back to Alex’s review of RT in Dying Light 2 where he analyses the entrance to a church/mausoleum and completely misses he’s analysing a gamma crushed render due to a bug. It’s like being a surgeon and replacing a heart with a tennis ball. More than half of their coverage is sponsored content in a classical example of the eshitification of youtube and the rest is highly dubious nowadays.
“Bro just one more post processing technology, trust me, just one more and all the clarity issues are going to be fixed, just one more. One more and that’s it, it’s going to look native, just one more. Just let me do one more, please.”
Great, now I can play those blury, washed out, Vaseline smeared UE5 games at 40 FPS on high end hardware with a bit sharper upscaling artifacts. And only have to pay what, $700 more compared to a non GSync monitor?
Nvidia can go and eat sand.
Literally Digital Foundry for the last like, 10 years.
Every time a new scaling tech or TAA method or whatever comes out, they talk about how it is so good and has next to zero flaws. Then a new one comes along and suddenly they start talking about all the flaws the previous one had and how the new one is “nearly perfect.” And then you look at the footage they are showing and its literally best case scenario, minimal to no camera movement, and little to no large or close objects moving at a high speed. Footage designed to minimize the flaws and maximize selling you on the tech, regardless of how little that is actually going to happen during real world gameplay for literally anybody.
Just go back to Alex’s review of RT in Dying Light 2 where he analyses the entrance to a church/mausoleum and completely misses he’s analysing a gamma crushed render due to a bug. It’s like being a surgeon and replacing a heart with a tennis ball. More than half of their coverage is sponsored content in a classical example of the eshitification of youtube and the rest is highly dubious nowadays.
You should probably watch the video before criticising the tech
Pulsar is not upscaling nor is it interpolation. There are no upscaling artifacts.
I think they’re saying this tech adds perceived sharpness to the upscaling artifacts 😅
Eh, nobody is forcing them to use upscaling tech with the monitor. Go play Super Mario World with pulsar enabled.