Imagine a game like “the sims” where you can adjust how autonomous the sims you control are. I could see Ai being used to control that.

Or having an elder scroll game were you just respond however you want and the npc adapts to it.

  • polotype@lemmy.ml
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    6 hours ago

    Because the kind of Genrative AIs which would be worth puting in a game (smaller ones) have two drawbacks for the hype train :

    -you can’t promise an AGI which would justify the govt putting mbillions in your company in order to stay “competitive”

    You can’t create a feedback loop of finance with nvidia and the like because your company wouldn’t need such computational power then.

    • AA5B@lemmy.world
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      5 hours ago

      I’m pretty sure no one is going to think an in-game npc is real

      Do it: modify Minecraft so a villager gives investment advice. No one could be dumb enough to expect that to be real, right?

      • Almacca@aussie.zone
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        4 hours ago

        No one could be dumb enough to expect that to be real, right?

        Oh, my sweet summer child…

      • polotype@lemmy.ml
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        5 hours ago

        There might have been a missunderstanding,

        What i meant is that as an ai company, to service so many clients at once, you would have to downscale your ai models quite a lot.

        In doing so, you limit your claims that you can “make an AGI, i swear bro just one more server farm”. This means that the government/investors are less likely to jump on the hype train.

        All the while, downscaled model require way less trainign time and data scraping meaning you won’t get to buy all of nvidia for them to buy all of you for your market value to explode for your money to go stonks.

        As far as i’m aware, this is the reason why you don’t see AIs as npc (at least yet, maybe when we get a little bit more reasonable, we can try to do it inteligently)

        Please pardon me if i missunderstood your comment/post