TL;DR: The new Fable game removes the traditional good and evil morality system, focusing instead on a location-based reputation that changes with each settlement. Players won’t alter their appearance based on deeds but can customize their hero’s look with cosmetics and gear.

  • ampersandrew@lemmy.world
    link
    fedilink
    English
    arrow-up
    3
    ·
    20 hours ago

    If only more people had heeded her message, we wouldn’t have ended up with the “morality” system of Infamous, where it was such a hard choice to either save these people or harvest their energy for your own gain. Decisions, decisions.

    • TalkingFlower@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      edit-2
      10 hours ago

      “We all have our heroes. And when we watch them fall, we die inside. She made a choice once… and I did not.”

      “It is such a quiet thing, to fall. But far more terrible is to admit it.”

      With dialogues like these binary morality system just seems dumb.

      Oh yes, and I put these two quotes together to mirror how both Kreia and Atris made their choices.