Agent_Karyo@piefed.world to Games@lemmy.worldEnglish · 20 hours agoWhy medieval city-builder video games are historically inaccurate - Leiden Medievalists Blogwww.leidenmedievalistsblog.nlexternal-linkmessage-square15fedilinkarrow-up1132arrow-down18 cross-posted to: [email protected][email protected]
arrow-up1124arrow-down1external-linkWhy medieval city-builder video games are historically inaccurate - Leiden Medievalists Blogwww.leidenmedievalistsblog.nlAgent_Karyo@piefed.world to Games@lemmy.worldEnglish · 20 hours agomessage-square15fedilink cross-posted to: [email protected][email protected]
minus-squareleftzero@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up2·3 hours ago relatively stable between the twelfth and the eighteenth century Hm… wasn’t there like a 33% dip back in the fourteenth, not counting subsequent migration to the cities and whatnot…?
Hm… wasn’t there like a 33% dip back in the fourteenth, not counting subsequent migration to the cities and whatnot…?