• MurrayL@lemmy.world
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    18 hours ago

    Written in 2020 but still an interesting read. I wonder what the author thinks of games that have released in the intervening years, like Manor Lords, Going Medieval, and Farthest Frontier?

  • it_depends_man@lemmy.world
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    17 hours ago

    Pretty insightful. Key takeaways:

    1. linear growth didn’t really happen like that
    2. pre-planning would be good
    3. experience of tax collectors skimming the surplus, plus hazards of rural life.
    • lad@programming.dev
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      2 hours ago

      Yeah, I thought life was hard but sustainable mostly, turns out one was always at risk of extinction:

      Medieval villagers were often living on the edge of subsistence. Agricultural surpluses were skimmed by the church and the feudal lords. Bad harvests, banditry, warfare and disease might decimate a village community at any time. For this very reason, the demography of many European villages remained relatively stable between the twelfth and the eighteenth century.

      • leftzero@lemmy.dbzer0.com
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        1 hour ago

        relatively stable between the twelfth and the eighteenth century

        Hm… wasn’t there like a 33% dip back in the fourteenth, not counting subsequent migration to the cities and whatnot…?

  • EarMaster@lemmy.world
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    9 hours ago

    Well then I guess the Wolfenstein games aren’t historically accurate either…?

    What a shock!