Agent_Karyo@piefed.world to Games@lemmy.worldEnglish · 20 hours agoWhy medieval city-builder video games are historically inaccurate - Leiden Medievalists Blogwww.leidenmedievalistsblog.nlexternal-linkmessage-square15fedilinkarrow-up1132arrow-down18 cross-posted to: [email protected][email protected]
arrow-up1124arrow-down1external-linkWhy medieval city-builder video games are historically inaccurate - Leiden Medievalists Blogwww.leidenmedievalistsblog.nlAgent_Karyo@piefed.world to Games@lemmy.worldEnglish · 20 hours agomessage-square15fedilink cross-posted to: [email protected][email protected]
minus-squareDrSleepless@lemmy.worldlinkfedilinkEnglisharrow-up62arrow-down4·19 hours agoVideo games aren’t supposed to be realistic, they’re supposed to be fun
minus-squareValmond@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up4·2 hours agoNoo I want to spend 50 years before I can have a second well!
minus-squareDon Antonio Magino@feddit.nllinkfedilinkEnglisharrow-up48arrow-down2·18 hours agoIt’s still interesting to analyse them like the cultural products they are.
minus-squareFartMaster69@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up11arrow-down1·13 hours agoYeah, examining the ways they are inaccurate tells us a lot about ourselves.
minus-squareampersandrew@lemmy.worldlinkfedilinkEnglisharrow-up9arrow-down1·14 hours agoYou can do all sorts of things with video games, even when sticking to realism, if it helps you achieve your goals.
Video games aren’t supposed to be realistic, they’re supposed to be fun
Noo I want to spend 50 years before I can have a second well!
It’s still interesting to analyse them like the cultural products they are.
Yeah, examining the ways they are inaccurate tells us a lot about ourselves.
You can do all sorts of things with video games, even when sticking to realism, if it helps you achieve your goals.