I find my brain extremely happy when a game provides ample opportunity to make connections, like in Dwarf Fortress, where I watch an event unfold, which can stir my creativity and imagination like nothing else. Writing a story out of it is extremely smooth and easy compared to other sandbox games.
I also find myself in love with immersive sims like Desu Ex and Thief, where level design and exploration take a front seat, every map is like a big playground with verticality and branching paths, where you find secrets and lore hidden around every corner in an atmospheric world.
What is immersion to you?


Immersion is tricky, because it is an incredibly subjective thing. At the end of the day, what immersion means (I think) is that the “veil” separating you from the game is incredibly thin and transparent. Think of it as wearing glasses: if a game is un-immersive the lenses are dirty and scratched. You can still see whatever is in front of you, but you’re constantly aware of the fact that you’re wearing glasses. An immersive game is like wearing perfectly pristine glasses: you forget you’re wearing glasses at all and can just take in what’s in front of you.
An immersive game to me is something that successfully manages to both suspend disbelief and sustain the illusion of a living world, letting you mostly forget that it’s a pre-programmed game you’re interacting with. I always found something like the STALKER games great for this, with their dynamic A-life AI scheduling really selling the whole living world feeling.
Stalker is great, I have some good stories in EFP with some rando NPC have a journey together, but he died to a Monolith trap in The Red Forest meat grinder, that was one of the most terrifying battles I’ve had when there are mutants from the south, they are advancing from the North, seemingly shooting from every direction, I hop from a tree to another desperately looking for cover, found a pile of corpses around the campfire in the forest, I barely got out alive, only then I realized my companion did not follow me. The AI can really range from stupid to insanely good.
I didn’t realise you were an Anomaly enjoyer! I love that game too, between the mood and the atmosphere, the hunger/thirst/sleep system along with the FDDA animations and of course Alife I think Anomaly is one of the most immersive games for me.
I’ve actually been working on a mod lately that uses AI to produce dynamic dialogue for NPCs in Anomaly, which leads to even more immersion.
Yeah, old stalker here, I stopped playing just before GAMMA came out. Still biding my time to return to the zone someday, still waiting for GSC to fix the second game. Meanwhile, I will miss my hunting trips at Darkscape until a blowout starts when I am in the middle of nowhere and crap my pants.
The mod sounds nice, sounds like it will give more flavour to companions, will Hip get more dialogue? xD
Well, that’s the nice thing about using AI for this, she can have unlimited dialogue - as can anyone else in the game. You can talk to anyone and have full conversations with them, and they have a working memory too. Your companions have unique personalities and unique random backstories and even some character development.
Well, I guess Hip is a named character so she will have a fixed, lore-accurate backstory.