• Wrrzag@lemmy.ml
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    1 day ago

    Other than the roll to hit mechanic (which would be pretty cool if paired with parry and dodge animations), which mechanics were “absolute shit”?

    • ryathal@sh.itjust.works
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      1 day ago

      The level up system was bad. The thrust/chop/slash system for weapons is awkward. Every attack costing stamina is bad for early characters. The excessive number of weapon categories, combined with short and long blades being the only ones that were common. The persuasion system was just bribe people to get what you want, or taunt them for free murder. Run speed being a skill, jumping being faster than running and being a skill as well (combined with the level system this can cause problems). Item durability in general. The encumbrance system, and containers having weight limits. The spell making and enchantment system had some cool things, but it was also trivial to break the game in multiple ways. The quest tracking and journaling was garbage. Alchemy was undercooked. Merchants had way too little gold so selling became annoying by mid level. The haggling quickly got annoying as you could sell at extreme markup or buy for nothing fairly easy. Magicka didn’t regenerate, so being a mage was annoying at early levels until you had sufficient potion access.

      There’s also some things that are more bugs I think than bad mechanics. Stealing from a merchant flagged every copy of an item as stolen from them. I once managed to make every redoran guard hostile to me on sight, which got really annoying.

      • Wrrzag@lemmy.ml
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        9 hours ago

        I liked (and still like) nearly all these mechanics 🤷

        The only thing I modded out is the to hit chance, but I’ll leave it untouched in my next playthrough.

      • Wrrzag@lemmy.ml
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        9 hours ago

        I liked (and still like) nearly all these mechanics 🤷

        The only thing I modded out is the to hit chance, but I’ll leave it untouched in my next playthrough.

      • Soggy@lemmy.world
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        1 day ago

        Almost everything you said is why I prefer Morrowind and replay it more than any other Elder Scroll. I don’t like how hand-holdy and forgiving most modern games are.

        The AI is obviously dated, some of the systems are underdeveloped, but stuff like the quest journal and athletic skills and how hard it is at the beginning if you aren’t careful or attentive are all major plusses for me. I want the weapon variety, I want the freedom to be anything but without the wishy-washy “you can be everything” style Skyrim has because they’re terrified of locking a player out of any content.

        • ryathal@sh.itjust.works
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          21 hours ago

          You can be almost everything in Morrowind, just like Skyrim. If anything Skyrim actually locks a chosen play style in more due to talents. There’s a few more exclusive guilds in Morrowind, but they aren’t major for the most part. Just because you have spent the time to learn how to avoid the rough edges doesn’t mean they aren’t there.