• Ohi@lemmy.world
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    8 hours ago

    Same here. Everyone complaining about AI in game development have no idea how hard indie devs have it. We desperately want to make a quality product and work our asses off doing so. We’re working full time jobs for ‘The Man’ to fund it out of pocket, so every cent saved by using AI Gen is value being added elsewhere. Building games is really freakin’ hard folks. The dream is to have a studio of artist making content, but that’s literally impossible given my pay grade. It’s truly a shame to see the gaming community rally against tooling that helps us indie devs make our dream a reality.

    • catloaf@lemm.ee
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      2 hours ago

      And the artists can just go fuck themselves then I guess?

    • drthunder@midwest.social
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      55 minutes ago

      Writing good music is really freakin’ hard, but I do it on my own anyway because the whole point of making something creative is that a person is doing it. It’s truly a shame to see people rally for software made by tech bros that takes work away from real artists who could use it.

      editing to be less snarky: How would you feel if generative AI could make a game and an artist or musician had it make an entire game for their art/music because it saved them money?

    • SketchySeaBeast@lemmy.ca
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      5 hours ago

      The problem with using gen AI is you’re taking the effort of other hard workers for free. You thanklessly get the energy and time artists spent honing their craft because it was stolen by Gen AI. It pits hard worker vs hard worker all while the man profits.

      • FauxLiving@lemmy.world
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        3 hours ago

        Your basing your entire argument on the assumptions that every generative models is trained on copyright works and also that training AI on copyrighted works is not Fair Use.

        The first assumption is just false and the second assumption is not built on any established legal grounds in Western countries and is completely false in other countries with different legal systems.

        • Spawn7586@lemmy.world
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          2 hours ago

          Perfectly reasonable, but at the same time a little naive. Let’s shift the focus on your future customers. What you say is true: artists are expensive and having proper art for your work can be costly. I mean, it’s not entirely true cause young artists are not that expensive but you want very good art for your game and I can understand that.

          Now, you may use gen AI to get all your art and voices. Are you sure your customers wanted that? Are you sure they wanna see all those “something’s off” portraits and that will be the deciding factor for your game? If your game is good and fun even crappy art will sell it (look at touhou). Isn’t it better to work on the actual game with placeholder art and look for a young artist when you have the finished product instead of wasting your time fiddling with settings and prompts on a genAI?

          I mean, you do you. I’m not against AI as a tool, but don’t assume people will like your game more if you plaster it with AI art. It’s like coloring your sketch with stickers. The stickers may be good quality, but it will still look like a messy puzzle…

          • FauxLiving@lemmy.world
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            1 hour ago

            I think most customers want a fun game that doesn’t cost $120.

            I’m not against AI as a tool, but don’t assume people will like your game more if you plaster it with AI art. It’s like coloring your sketch with stickers. The stickers may be good quality, but it will still look like a messy puzzle…

            If your game is good and fun even crappy art will sell it (look at touhou).