EDIT - REPOSITORY: https://codeberg.org/MarshReaper/MegaLibreClash
Hello!
I am writing to ask for ideas from anyone of who you want to add and how they would be implemented.
There is a hobby I have of practicing my programming skills by creating open source versions of games I like to play.
For a while now, I have been really feeling the need for a GPL Super Smash Bros clone.
It would be so fun to have GNU and his family of characters (popular open source project mascots) to play as similar to how they have it in Tux Kart.
But, I am not very good with balancing and coming up with unique move sets. Could you help me out with fun ideas of what kind of fighting moves Tux and his friends might have.
If you have any special characters of your own design, then I can help after I add modding support.
The move set and control scheme will be exactly from the game this takes inspiration from (or latest version of it). This might change though, depending on what others may want.
Godot will be the game engine of course.
License will be AGPL-3.0 only! Unless there is a reason for another one.
Repository will be on codeberg.org as always
Name of Game: ??? Drop suggestions in the replies, thank you.
I am not the best developer and only really do quick prototypes, but with this information I can have a better direction of where to go. I can confidently tell you, this will not be too much of a challenge so you do not have to worry. So long as I have time to crunch, it can be made.
This posting is just for whoever may come across it so they can put their ideas out there. Development will not start immediately. I have not been able to work on anything at all recently, but will start again soon within the next few months.
I look forward to the thoughts of everyone. I very much prefer to work in Godot. Please ask as many questions as you need, I know this may not be so readable.
Wanted to come back to this to tell you I’m willing to assist in creating it. I was actually planning to have that be my next project after Fallout and Elder Scrolls open source RTS projects but would be up for brainstorming and collaboration to get your project made too
For storyline if you want one it could be a couple original proprietary villains use some kind of magic to buy the FOSS Mascots to make them do their bidding turning them evil. Very meta story if that was done but did you have a story in mind already?
Also, for art/animation/fighting/story direction what games are you gravitating to for those inspirations?
For fighting moves it can be things related to what their software/hardware does. Krita will have drawing attack moves, Konqi can fistfight and summon their siblings to assist in battle, Tux uses ice in some way since they are a penguin and because of the Linux origin story. GNU pulls out an old computer then starts going ham with it. As examples and spitballing.
I am not good at balancing yet either but we can definitely look for a dev good at balancing fighting games or learn to do it. Do you have a codeberg repository already setup?
What someone else recommended also was to make it enough to give people a rough idea of what they would get and if anyone is interested then they will join in. Then build it out more and more people will come your way eventually
Would you be up for collaborating?
I’m totally open to working together on this! Life keeps taking off and I’m trying to manage, but I was able to get some stuff off the ground in Spring.
The repository is available here: https://codeberg.org/MarshReaper/MegaLibreClash
I hope I didn’t leave anything a mess. I can also host an LFS server for large objects, images and textures.
Awesome glad to be on board of the team. To be upfront I will need to upskill in certain ways to be fully helpful for a fighting game project just so you know and so I don’t hold us back at all
No worries I fully get that I’m trying to get some kind of Software Engineer work currently, getting ready for next semester of college, integrate with my city to get things done, and trying to just manage with how nuts everything is
Repository looks good though overtime if you can point me where to learn I can do the same to help foot the bill for LFS server if more than one is needed later on for development
Oh I just thought of the most meta move. Tux can bite as an attack or maybe as the ultimate
Yeah, any questions at all I hope to answer!
Any for the LFS server, it’ll only be a problem if the assets get large enough for an upgrade. Easy $10-20 a year on Racknerd.
Clippy as a hidden character.
Training dummy perhaps
If anyone was still interested, I do have the repository here on codeberg. Put what I can together this Saturday and Sunday. I think I have a satisfactory vision now. School and its projects as well as other things had me taken for a bit, but I hope you enjoy the direction.
Tux should have several skins that represent different distros like a red fedora for RHEL lol.
My other dumb suggestion is having nmap be a floating blue eyball
I actually love these suggestions if I can work on the project I’ll see if those can get added in. Maybe he can be a floating eyeball announcer
I like the idea of your game! What other characters would there be?
Penguins like to slide into water so maybe Tux has a belly slide move.
Krita’s kiki
So broadly you will find categories in games like Smash Bros and so on. Some characters will be heavy, some light, some fast, some slow, some strong, some weak, but each trait creates an axis. The ideal distribution of characters is to have all areas of the multidimensional space filled or if not filled at least alternated.
For example, you should have one heavy, fast, weak character, one heavy, slow, strong, but maybe not a heavy, fast strong or a heavy slow weak. You can chart them on a two dimension axis at a time, then use the characters from Tuxcart etc to fill the space based on what makes sense, eg the Gnu should be heavy but also fast, but it is definitely a prey animal, while penguins are smaller and fast with a more moderate attack level, maybe even weak.
Once you have some of the extremes filled you can consider subversions of the paradigm. For example, a compiled language is slow at creation but fast at use, so maybe a mascot for one of those could have two modes, switching state and therefore characteristics.
Another thing to consider would be the dynamics of your interactions. Are you going for the jumping around of Smash Bros? If so, lots of the details about their camera work can guide your decisions. What about the overall pacing? Do you want frenetic play like Smash Bros? Combos? Strategy? Lots of things to look at there with a narrative approach to the characters as representing their projects, for example Wilbur is smaller and supposed to be super modular, so maybe having quite a few modes with different characteristics would work, while something like puffy is great for water levels alongside tux and any other aquatics.
This is valuable information. Thank you.
Character ideas: The KDE Konqi, Katie and the whole host of dragons (Yoshi style). Xenia the Fox alternate Linux mascot. Lemmy and Mastodon mascots.
Provisional name idea: Smashtest (like Minetest until they figured out to call themselves Luanti).
Other name ideas: Open Source Battle Royale
Stage ideas:
- Smart Home (Home Assistant themed),
- GRUB (a few traversable lines or options)
- GRUB rescue (one line, Final Destination style)
- Rapid Coding (a DK falls-style scrolling map)
- vim (a close quarters map similar to the Game & Watch map, optionally with walls as the characters are “stuck in vim”)
- i3 (a pre-made map styled in a tiling window way, or perhaps dynamically splits the stage during battle)
- compiz (do whatever you want as long as it looks cool, wobbly, wavy, cubey or 3d-like)
- Hannah Montana Linux or Biebian (without a picture of the person in question but the colour scheme and the shape of stage elements would highly imply it’s those distributions)
- Blender 3D interface
- FreeCAD animated assembly
Special Move ideas (that can work with most characters):
- Update (a small rest/vulnerable period followed by a buff)
- Mailing List (a beam of emails)
- Harden/Vulnerability Patch (could paint/plaster offensive move, or it could be a curl up defensive move or roll around like yoshi/sonic/jigglypuff etc.
- Release Candidate (powerful offensive move with some drawback or self damage)
- Bug catch (a forceful two handed clap in front, or using a net)
Other attacks:
- cronjob (Tux tosses a clock that explodes)
- Tail whips
- Fire breath
Obstacles, enemies, hazards:
- a bug
- a kernel panic/freeze
- the meditation guru
- firejail
- a green-coloured GPU driver
- git issues
- dependencies/dependency hell
- Blender default cube
Your game doesn’t have to have every single element FOSS-themed, as it might make it feel too nerdy, but if you were short on this kind of idea and wanted some, here you go.
The gimp maskot should be able to paint things that last a short time or until he paints the next thing.
Examples: wall against projectiles, spikes on the ground, platform to jump on.Also I want to see ferris from rust.
The characters could start out as just the ones in supertuxkart and then go from there. I’d be happy to help with the movesets, balancing, and playtesting. I don’t have any experience with Godot yet but I have been meaning to learn!
That would be great. I will have keyboard support, but primarily focus on generic gamepads for steamdeck experience.
I am taking a short trip in mid December, but will still most likely begin pushing commits by then.
Keep a lookout in this thread or your “private” messages. I do have a Revolt server, but I do not think it would be appropriate to promote without any progress to show at the moment.
This will be an exciting development.
EDIT: I will be replying/editing post to share git repo (codeberg) though!
Please promote it at least once to get some more initial support. If you didn’t make this post I wouldn’t have found you
If you use Matrix then you can dm me @tkk13909:matrix.org. I much prefer it to Lemmy DMs
Mind if I join in? Are you both still working on the project?
Will the Rust crab be in it?
Yes, of course.