• Echo Dot@feddit.uk
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    16 hours ago

    Firstly the 3DS couldn’t pull it off. Secondly this is a completely different technology. Basically it’s just tracking your eyes and Parallax mapping the screen effects.

    It’s still a 2D display in reality.

    • HubertManne@moist.catsweat.com
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      10 hours ago

      im not sure how the 3ds did it but if this is what I think the screen will still require physical lines to work off of that will be so thing that they should barely be visible or assuming its done better two screens on top of each other where the first screen throws up the lines and could likely be something like eink.

    • MudMan@fedia.io
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      15 hours ago

      Yeah, no, the 3DS did eye tracking starting with the New 3DS.

      Have people memory holed this? The New 3DS could adjust its parallax via eye tracking to a much wider effective tracking angle. It took a fraction of a second to adjust if you moved too quickly, but it was seamsless most of the time.

      • Echo Dot@feddit.uk
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        11 hours ago

        Have people memory holed this?

        I have no idea what you mean. I’ve never heard of a new 3DS when did it come out?

        • MudMan@fedia.io
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          11 hours ago
          1. It had a bigger screen, eye tracking for the stereo 3D, a built-in second stick nub thingy and a bit more performance. It came in two sizes, to match the OG and XL versions of the base model.

          Kinda nuts that this fell through the cracks for some people. The improvements to the stereo tracking were dramatic.