The Picard Maneuver@lemmy.world to RetroGaming@lemmy.worldEnglish · 5 months agoHow hard could it be?lemmy.worldimagemessage-square23fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1imageHow hard could it be?lemmy.worldThe Picard Maneuver@lemmy.world to RetroGaming@lemmy.worldEnglish · 5 months agomessage-square23fedilink
minus-squareWilzax@lemmy.worldlinkfedilinkEnglisharrow-up1·5 months agoYour game will actually likely be more efficient if written in C. The gcc compiler has become ridiculously optimized and probably knows more tricks than you do.
minus-squareValmond@lemmy.worldlinkfedilinkEnglisharrow-up0·5 months agoYep but not if you write sloppy C code. Gotta keep those nuts and bolts tight!
minus-squareWilzax@lemmy.worldlinkfedilinkEnglisharrow-up1·5 months agoIf you’re writing sloppy C code your assembly code probably won’t work either
Your game will actually likely be more efficient if written in C. The gcc compiler has become ridiculously optimized and probably knows more tricks than you do.
Yep but not if you write sloppy C code. Gotta keep those nuts and bolts tight!
If you’re writing sloppy C code your assembly code probably won’t work either