inclementimmigrant@lemmy.world to Games@lemmy.worldEnglish · 9 days agoDevolver Digital Announces Shroom And Gloom, A First-Person 'Double-Deckbuilder' Roguelike With A Demo Out Nowwww.gameinformer.comexternal-linkmessage-square21fedilinkarrow-up172arrow-down12cross-posted to: [email protected]
arrow-up170arrow-down1external-linkDevolver Digital Announces Shroom And Gloom, A First-Person 'Double-Deckbuilder' Roguelike With A Demo Out Nowwww.gameinformer.cominclementimmigrant@lemmy.world to Games@lemmy.worldEnglish · 9 days agomessage-square21fedilinkcross-posted to: [email protected]
minus-squareiAmTheTot@sh.itjust.workslinkfedilinkEnglisharrow-up4·9 days agoInscryption, Midnight Suns, Dungeon Drafters come to mind.
minus-squareAwesomeLowlander@sh.itjust.workslinkfedilinkEnglisharrow-up2·9 days agoInscryption just defies categorisation, it’s a unique everything. But yeah, I wasn’t aware of the other non-roguelite deckbuilders. Wonder how they get balanced? What’s stopping the player from building a monstrously strong deck?
minus-squarelolcatnip@reddthat.comlinkfedilinkEnglisharrow-up1·9 days agoI think the idea is that you have to build a monstrously strong deck to progress.
Inscryption, Midnight Suns, Dungeon Drafters come to mind.
Inscryption just defies categorisation, it’s a unique everything. But yeah, I wasn’t aware of the other non-roguelite deckbuilders. Wonder how they get balanced? What’s stopping the player from building a monstrously strong deck?
I think the idea is that you have to build a monstrously strong deck to progress.