• cRazi_man@europe.pub
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    2 days ago

    full compatibility details will be revealed soon

    This is what I’m interested in finding out. Because Steam can pick up any generic-shit-for-brains controller and use it normally. What does “Steam compatibility” give us?

      • foggenbooty@lemmy.world
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        1 day ago

        That’s also possible by piping your generic controller through Steam Input.

        Now, if 8bit is actually supporting native Steam Input, that’s a much bigger deal because we could potentially get access to raw gyro data, stuff that is normally converted to joystick input by the time Steam gets it.

          • foggenbooty@lemmy.world
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            17 hours ago

            That’s a big deal then. So far I’m not aware of any controllers that have all of the following:

            • Analogue triggers
            • Gyro input
            • Back buttons
            • Xbox layout (preferred)

            The dual shock is close, but no back buttons and not my prefered layout. All the Nintendo clones have digital triggers, and almost none have gyro input that steam can use. This will make 8bit the best possible Steam Deck companion until a proper Steam Controller 2 comes out.

            Edit: This would also add the ability to map extra buttons to new functions instead of a duplicate of the buttons that already exist. I’m waiting to hear the details but I’ll likely buy one if all this is true because I haven’t seen anything else offering this level of functionality.

            • Ferk@lemmy.ml
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              16 hours ago

              Flydigi Vader 4 pro has that + 2 additional face buttons + adjustable tension on the sticks + hall effect joysticks + a toggle next to each trigger to reduce the travel distance + clicky mechanical switches.

              And this same Steam beta version that added 8bitdo support also included support for this controller as well so that you can remap the extra buttons (but it’s only detected as a vader if you are using the included dongle and the controller is set to dinput mode).

              The only thing I’m missing is capacitive joysticks that can be used for turning on/off the gyro… that’s a pity because I find the gyro kind of annoying to use without that.

              • foggenbooty@lemmy.world
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                15 hours ago

                Thanks for the recommendation. The 8bitDo Ultimate 2 Wireless has most of that, but competition is always a good thing.

                I agree about the capacitive sticks though, I’ve never used gyro without that so I imagine it’d really only be useful for ADS and other situations where you’re already holding a button. Capacitive sticks were a genius move from Valve.