You can have mysteries where progress and knowledge aren’t tied to each other. For example in Professor Layton games, there is an overarching “mystery”, but it’s a linear game you progress by solving effectively random (and mostly disconnected) puzzles.
You can have mysteries where progress and knowledge aren’t tied to each other. For example in Professor Layton games, there is an overarching “mystery”, but it’s a linear game you progress by solving effectively random (and mostly disconnected) puzzles.