• Katana314@lemmy.world
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    2 days ago

    I had this exact issue with the first two Dark Souls games. I explored, but did not find the “intended path forward” that would give me a gradual difficulty curve.

    This is why I think a better game formula is: Give players some kind of overt objective marker or in-world guidance for their primary destination, but also point out they’re going to start having a very hard time if they never explore for themselves.