The new on-foot FPS gameplay that they added with Odyssey didn’t get first class VR support. You can keep your headset on, but you have to switch to a regular control method and control the game as though it’s on a 2D monitor even though you’re wearing a 6DOF headset with motion controls available. For anyone that’s played VR, this is the worst kind of experience and very disappointing.
Making first-class VR controls is a lot of extra work, probably, but for a game that was sold as a flagship VR title when the original Oculus came out, it just leaves a bad taste for all the VR players, who felt like FDev were leaving them behind.
Maybe they’ve added better support now, but I wouldn’t know about that as I haven’t played it. On release it was a disappointment for VR players.
Does the rest of the game support full motion controls now? It didn’t the last time I played, so it didn’t matter if you were in ship or on foot; you were doing everything with a normal controller, M&KB or joystick setup regardless. It always annoyed me because why can’t I just use my hands to move the throttle stick and steering column in-game?
That’s a fair point. I used a HOTAS, the Logitech Saitek X52 which the in-game ship controls are modelled after, which was the most immersive way to play.
I’m still pissed that I attempted to buy that setup from Amazon like 3 times, and they would ship it but then cancel the order and refund me without explanation. I want one of those so damn bad 😭
Yeah, I also used to play E:D a lot until Odyssey dropped. VR+HOTAS was an amazing experience despite the grindy nature of the game. I enjoyed every second of it - but wow Odyssey really threw it out the window.
I’ve been playing No Man’s Sky a lot lately and it’s super fun, but it makes me want to try E:D again. I don’t have VR anymore, but I wonder if it would be good with head-tracking. I also feel like I’ve missed out on so much of the ongoing story the past few years.
The new on-foot FPS gameplay that they added with Odyssey didn’t get first class VR support. You can keep your headset on, but you have to switch to a regular control method and control the game as though it’s on a 2D monitor even though you’re wearing a 6DOF headset with motion controls available. For anyone that’s played VR, this is the worst kind of experience and very disappointing.
Making first-class VR controls is a lot of extra work, probably, but for a game that was sold as a flagship VR title when the original Oculus came out, it just leaves a bad taste for all the VR players, who felt like FDev were leaving them behind.
Maybe they’ve added better support now, but I wouldn’t know about that as I haven’t played it. On release it was a disappointment for VR players.
Does the rest of the game support full motion controls now? It didn’t the last time I played, so it didn’t matter if you were in ship or on foot; you were doing everything with a normal controller, M&KB or joystick setup regardless. It always annoyed me because why can’t I just use my hands to move the throttle stick and steering column in-game?
That’s a fair point. I used a HOTAS, the Logitech Saitek X52 which the in-game ship controls are modelled after, which was the most immersive way to play.
I’m still pissed that I attempted to buy that setup from Amazon like 3 times, and they would ship it but then cancel the order and refund me without explanation. I want one of those so damn bad 😭
Yeah, I also used to play E:D a lot until Odyssey dropped. VR+HOTAS was an amazing experience despite the grindy nature of the game. I enjoyed every second of it - but wow Odyssey really threw it out the window.
I’ve been playing No Man’s Sky a lot lately and it’s super fun, but it makes me want to try E:D again. I don’t have VR anymore, but I wonder if it would be good with head-tracking. I also feel like I’ve missed out on so much of the ongoing story the past few years.