Opting for UE with its wide compatibility and user base can speed up development but you’ll still need to allot ressources to optimising which becomes harder and harder the bigger the product and the farther it is in development. Look at Eriksholm, it looks beautiful and runs with 60fps even on a Steamdeck.
This comment makes me think of Dune Awakening which had so many movement related bugs and no first person view. Somehow just the engine seems too awful for developers to use. Or maybe just picking it is a sign you dont care about the game
It’s an engine that puts everyone else before programmers - which is great for artists and designers as they can blueprint animations and simple things. It’s bad however when the performance relies on programmers whose time is already torn between trying to do things The Unreal Way™️ and fixing bugs caused by someone doing more than they should have in one big and messy blueprint hotpot.
You first, dumbass.
As a sidebar, why the fuck is Unreal Engine 5 so popular? I feel like every game I’ve seen use it ends up being a buggy unoptimized mess.
Opting for UE with its wide compatibility and user base can speed up development but you’ll still need to allot ressources to optimising which becomes harder and harder the bigger the product and the farther it is in development. Look at Eriksholm, it looks beautiful and runs with 60fps even on a Steamdeck.
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This comment makes me think of Dune Awakening which had so many movement related bugs and no first person view. Somehow just the engine seems too awful for developers to use. Or maybe just picking it is a sign you dont care about the game
It’s an engine that puts everyone else before programmers - which is great for artists and designers as they can blueprint animations and simple things. It’s bad however when the performance relies on programmers whose time is already torn between trying to do things The Unreal Way™️ and fixing bugs caused by someone doing more than they should have in one big and messy blueprint hotpot.