Yeah, tbf though I play through proton a lot, but any time I change resolution (like say, when I play through moonlight on my steamdeck) I get hit with a “compiling vulkan shaders” before the game actually launches on top of any compiling shaders in game. It’s usually pretty fast but there’s a few times it’ll take a while, and it happens on windows too, my partner had a bunch of times this week where they hit extended load in times (BL4 in particular) because of it.
I want to say ME Legendary Edition had periods where it’d compile shaders, some others for sure I recall needing to as well, ME:A, DA:I and Veilguard for sure I recall having to wait a bit.
Do other games recompile shaders after changing settings? Surely not? At least I can’t say I have noticed anything like that.
Expedition 33 seemed to have to recompile shaders regularly but never for 15 freaking minutes for things to take effect properly.
Wasn’t that ue5 game as well?
Yup.
Most other games will just say something like:
“Some changes require a restart to take effect”
Maybe B4 tried something new where instead of a 2 minute restart, it fucks up your game for up to 15 minutes?
Like, shit is unusual, but I don’t have the game, I’m just going off what I see in articles.
Yeah, tbf though I play through proton a lot, but any time I change resolution (like say, when I play through moonlight on my steamdeck) I get hit with a “compiling vulkan shaders” before the game actually launches on top of any compiling shaders in game. It’s usually pretty fast but there’s a few times it’ll take a while, and it happens on windows too, my partner had a bunch of times this week where they hit extended load in times (BL4 in particular) because of it.
I want to say ME Legendary Edition had periods where it’d compile shaders, some others for sure I recall needing to as well, ME:A, DA:I and Veilguard for sure I recall having to wait a bit.