• oni ᓚᘏᗢ@lemmy.world
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    1 day ago

    Why do they mean by "inverted controls? I remember that in some SNES games you could literally invert your controls and play with ABXY as if it were your D-Pad, and your D-Pad as yours ABXY buttons.

    • Truscape@lemmy.blahaj.zone
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      1 day ago

      Usually it refers to joystick directions being reversed (common for flight simulators) or the “Southpaw” control methods on console controllers (designed for lefty users).

      • Hawke@lemmy.world
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        1 day ago

        I’ve never see a flight sim with reversed controls. They all work like a real plane joystick from what I’ve seen.

          • Hawke@lemmy.world
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            1 day ago

            No… push forward to go down, pull back to go up.

            That’s standard joystick operation, nothing inverted about it.

              • kuribo@aussie.zone
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                1 day ago

                Yeah but the same principle applies to the camera in a third person game. It’s pivoting around the character - it’s a pitch rotation, same as a plane.

                • samus12345@sh.itjust.works
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                  1 day ago

                  The above principle works for third person, too - if you’re conceptualizing moving a “handle” behind the camera rather than being in the camera itself, it’s inverted.

        • XeroxCool@lemmy.world
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          23 hours ago

          Not a true sim, but Ace Combat 7 novice controls are non-inverted. I feel like Far Cry 5/6 and definitely Fortnite put the non-inverted pitch control on the planes, which were not the focus of the game. I assumed other plane-including games did the same.

          • FigMcLargeHuge@sh.itjust.works
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            21 hours ago

            Il-2 Sturmovich for the Xbox 360 didn’t have the correct controls, I messaged the devs and they said they would work on it. Still waiting…

    • Bronzebeard@lemmy.zip
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      1 day ago

      In an fps:

      Inverted: push thumbstick forward to look down

      Non Inverted: push thumbstick forward to look up