• Malix@sopuli.xyz
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    14 hours ago

    ooh, DRG:Survivor has been on my wishlist for quite a bit. How does it fare against other survivors games?

    I keep hearing the early game unlocks a lot of stuff but at some point it grinds to a halt, dunno how true that is. Thoughts?

    • Wildmimic@anarchist.nexus
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      14 hours ago

      Progression is slower than other survivor games, but they have increased the pace and added a mechanic with gear drops, which smooths out the curve and actually makes builds possible. All in all it’s one of the top survivor games i’ve played. I would place Vampire Survivors (because of the huge amount of content) and Halls of Torment (because i absolutely love the style) above it, but for me DRG:S is a solid 3rd place (and i’ve played quite a lot of bullet heavens)

      • Malix@sopuli.xyz
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        13 hours ago

        I take there’s permanent unlocks/stat improvements/etc? Is gear permanent or per run? Surely the dwarves don’t enter the levels unprepared? :D

        To me Vampire Survivors started to get a bit obtuse with some unlock requirements (have skills x, y, z, survive this certain level this long, be at this exact place, possibly with a character C, have the hand towel on second hook… etc). I’d assume DRG:S is a bit more straightforward?

        Have you perhaps played Soulstone Survivors - it’s the one I’ve played the most, unlocked everything apart from some hidden/masked achivements? If you have, how does DRG compare?

        • Wildmimic@anarchist.nexus
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          11 hours ago

          Yes, there are meta upgrades; the gear is a parallel system to those upgrades.

          And yes, things are more straightforward; you always get a few unlocks that you are close to shown at the start of a run.

          I have Soulstone Survivors here, but didn’t have time to try it out yet, so i can’t say anything to compare the two.