The games with the most problems tend to be multiplayer titles with aggressive client-side anti cheat. For me, I only play a couple of online titles like Deep Rock Galactic, which are co-op and work fine, and which I wouldn’t miss all that much even if they were broken. Most of my gaming is single player, and if it turns out a game is in the unlucky 10 percent then I can just move on, because there’s plenty more on my wishlist.
So, it really depends who you are. For some people that 10% might cover the entirety of what you want to play, which is a huge problem. For others, they might barely notice.
But the point I’m making is that it’s not uniformly significant. It’s not 10% for everyone. So you should make your operating system choices based on which group you fall into.
“But I need windows for games”
Hahah
10% is significant, unfortunately.
It might be. But then again only 90% of Windows games run on Windows to begin with ¯\_(ツ)_/¯
Give it time and Microsoft will soon require every Windows user have a golf ball in their throat when using Windows.
deleted by creator
Significant for some, less so for others.
The games with the most problems tend to be multiplayer titles with aggressive client-side anti cheat. For me, I only play a couple of online titles like Deep Rock Galactic, which are co-op and work fine, and which I wouldn’t miss all that much even if they were broken. Most of my gaming is single player, and if it turns out a game is in the unlucky 10 percent then I can just move on, because there’s plenty more on my wishlist.
So, it really depends who you are. For some people that 10% might cover the entirety of what you want to play, which is a huge problem. For others, they might barely notice.
Right, so overall significant.
Yes, significant.
But the point I’m making is that it’s not uniformly significant. It’s not 10% for everyone. So you should make your operating system choices based on which group you fall into.
macOS wants a word with you haha