Yeah, World got rid of a lot of (what I would consider dated and obtuse) mechanics but I don’t really see how much more they could sand off. Like I would like clearer elemental resistances (because I think the ones in World didn’t really represent monster weaknesses accurately) and better weapon attack numbers, but beyond the two I don’t really see where you could make it less obtuse. IMO finding monster weak spots is part of learning to fight the monster and knowing what skills complement which weapon is part of learning your chosen weapon. The skill explanations probably need to be clearer but I don’t know if that has gotten better because I don’t really pay attention to what the skill says as most skills are the same from game to game.
Yeah, World got rid of a lot of (what I would consider dated and obtuse) mechanics but I don’t really see how much more they could sand off. Like I would like clearer elemental resistances (because I think the ones in World didn’t really represent monster weaknesses accurately) and better weapon attack numbers, but beyond the two I don’t really see where you could make it less obtuse. IMO finding monster weak spots is part of learning to fight the monster and knowing what skills complement which weapon is part of learning your chosen weapon. The skill explanations probably need to be clearer but I don’t know if that has gotten better because I don’t really pay attention to what the skill says as most skills are the same from game to game.