The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 1 day agoThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldexternal-linkmessage-square466fedilinkarrow-up1829arrow-down113
arrow-up1816arrow-down1external-linkThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 1 day agomessage-square466fedilink
minus-squarecafuneandchill@lemmy.worldlinkfedilinkEnglisharrow-up45·1 day agoAnd then there’s Yoko Taro, who instead opts for the emotional difficulty in his games
minus-squareSomething Burger 🍔@jlai.lulinkfedilinkEnglisharrow-up14·14 hours agoAnd then there’s Electronic Arts, who instead opts for technical difficulties.
And then there’s Yoko Taro, who instead opts for the emotional difficulty in his games
And then there’s Electronic Arts, who instead opts for technical difficulties.
Or financial difficulties