• Fushuan [he/him]@lemmy.blahaj.zone
    link
    fedilink
    English
    arrow-up
    1
    arrow-down
    3
    ·
    14 hours ago

    Even if the game is single player, some games are a social experience. You discuss in forums, with friends, about your experience, and when I want that kind of experience difficulty levels cheapen the social aspect of the single player game.

    This is not new either, I remember talking to friends about how I beat the water temple in ocarina of time as a kid. Everyone who beta it had to go through beating it and it gave them something to talk about. It just wouldn’t be the same if there was an easy mode, it’s not the same shared experience.

    I guess my answer is that no game is truly single player because humans are social creatures. And again, there are games catered to your interests so it’s not like either of us is suffering from a shortage of enjoyment.

    • RobertoOberto@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      3
      ·
      10 hours ago

      It just wouldn’t be the same if there was an easy mode

      What’s the difference between saying, “I beat that level” for a game with only one difficulty setting and saying, “I beat that level on hard mode” for a game with multiple difficulty settings?

      Multiple difficulty settings never stopped people from talking or bragging about accomplishments in Doom.

      • Fushuan [he/him]@lemmy.blahaj.zone
        link
        fedilink
        English
        arrow-up
        1
        arrow-down
        2
        ·
        10 hours ago

        It doesn’t feel the same. I enjoy knowing that when someone on the internet or on forums complains about X that my experience matches theirs without having to look for the difficulty they played on. It’s not really bragging rights, but knowing that everyone in the community is having the same shared experience, no need of tags or anything. It’s a social thing for me more than anything.

        Then there’s the matter of Devs being able to fine tune things better if they don’t need to care about multiple patterns, progression levels, etc. I won’t get to those because while important, the point I wanted to make is that single difficulty games allows for a shared experience between players which facilitates more community. You can have it with different difficulties but that breeds elitism and fuck that, everyone on the same field and that’s it.

        I mean it both ways btw, some games are easier and that’s how you are supposed to experience them, ex: Slimer Rancher

        Every time there’s a multiple diff game I always search for the one devs “intended” originally because it’s the most fine-tuned and the expected experience (usually the one before the hardest diff), but I prefer not having to make that choice.