• BillBurBaggins@lemmy.world
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    19 hours ago

    For a game where difficulty is based on reaction time then it is accessibility. Your whole page of arguments is based on that ableist assumption and doesn’t hold up.

    Food and cafe is just an extreme example, you don’t have to discredit the idea based on the specifics of a cafe. It was supposed to make you think about the problem from the perspective of someone who feels excluded which you didn’t do. You just used to to further your agenda with emotive language like “bad and damaging”. It’s a little bit pathetic actually when all people are asking for is a slider

    • Melonpoly@lemmy.world
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      18 hours ago

      A game isn’t a public service. There are many games where part of the experience is that everyone has to go through the same or similar difficulty and the learning curve involved in that. If that isn’t something that you can manage then you don’t have to play it.

      If anything, demo versions should be more readily available so that you don’t end up buying something you can’t return.

      • BillBurBaggins@lemmy.world
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        15 hours ago

        Who decided that only things that are public services need to be accessible? Why is everyone latched onto that like it’s a given.

        If your a dev and you have x hits to kill thing x and you don’t put in a tiny bit of extra effort to multiply that by a difficulty slider “because of art” then I’m going to say you’re a bit of a dick.

        Games are barely art anyway. Most are just a toy that you play with for a bit to waste some time

        • Melonpoly@lemmy.world
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          14 hours ago

          That’s not what people are saying, but the entitled attitude here makes it seem as if games are a mandatory interaction.

          If you are a game dev and you decide that part of the experience of your game is the difficulty, so be it. Art was never and isn’t something that pleases everyone. You can call them a dick but you don’t have to engage in what they produce.

          That is such bullshit. There are large variety of games out there that still give meaningful experiences to players that calling all of them “barly art” is just wrong.

    • audaxdreik@pawb.social
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      18 hours ago

      For a game where difficulty is based on reaction time then it is accessibility.

      This describes literally any action game.

      It’s a little bit pathetic actually when all people are asking for is a slider

      And I’m telling you, sliders are not always structurally viable to the game or efficient for the developers to implement. By your arguments here, what do you want? A literal speed timer that slows down the entire game? Should Super Mario Bros. have had an easy mode that runs the game at half frame rate?