and I insist that that is a wildly incorrect assumption.
Based on nothing but your gatekeeping feelings.
Gamers have a hard time properly articulating their critiques and I absolutely abhor the “git gud” mentality,
No you don’t, thats literally just one of the excuses you use here for your gatekeeping.
. And if you still don’t like it, it’s not a game for you.
They are absolutely allowed to criticize a game that you believe isnt for them. They’re allowed to review it poorly if they’ve bought it, and they’re allowed to shit on it for not being to their liking just as you’re allowed to praise it.
Based on the detailed arguments of the entire post you just replied to without responding to any of those points.
No you don’t, thats literally just one of the excuses you use here for your gatekeeping.
This is not gatekeeping. It is explaining why I like the game as it is and implore others to experience and enjoy the game where it wants you to be.
They are absolutely allowed to criticize a game that you believe isnt for them.
For fuck’s sake, yes! Everyone is allowed to criticize but everyone in this thread is trying to “fix” the game and demand the developers do things to cater to them that they have directly stated they do not or have no intention of doing and somehow we’re the selfish ones here?!
Look, I can review a Barbie game, but I’m going to hate it because I’m am must in no way the intended audience. Should the developer cater to my sensibilities until it becomes a game I want to play? The intended audience of any specific Souslike game or other difficult game is a lot blurrier because it could be anyone from any demographic.
If you think the game is bad, say the game is BAD. Say YOU hate it! Don’t make arguments about how the game should be when other people love it the way it is. Sit with your opinion and recognize it for what it is. Your opinion.
Based on the detailed arguments of the entire post you just replied to without responding to any of those points.
They were not detailed arguments at all. You just “feel” like game difficulty has to be this magic thing that can’t possibly have settings without compromising your dream experience. You have no evidence for this. You just want it to be true to justify the gatekeeping.
This is not gatekeeping. It is explaining why I like the game as it is and implore others to experience and enjoy the game where it wants you to be.
Using fancy verbal diarrhea to say exactly the same thing is not convincing.
You are absolutely gatekeeping as you want games not to have options because you think people should play the game how you want to play games.
For fuck’s sake, yes! Everyone is allowed to criticize but everyone in this thread is trying to “fix” the game and demand the developers do things to cater to them that they have directly stated they do not or have no intention of doing and somehow we’re the selfish ones here?!
You absolutely are the selfish ones here. I mean look at that ridiculously bad faith summary of the comments here.
People are 100% reasonable and right to complain about games doing things they don’t like here, on a forum for discussing games.
They aren’t at all unreasonable for doing so. This specific excerpt from you is such nonsensical double speak, where you start by saying yes people can criticize, but finish by calling people selfish for not liking aspects you like.
Im sure youll try to weasel around that being what you’ve done, but thats what it is.
Look, I can review a Barbie game, but I’m going to hate it because I’m am must in no way the intended audience.
This is a bs weasel though, because many of the people are the intended audiences. These arent crazy mismatches, these are developers being stubborn and stuck up in bougie, high artsy, self important ways that a great deal of their playerbases don’t appreciate.
From what you’re suggesting, you basically think all the games you like should get about half the sales numbers they are getting because anyone who doesn’t like any noteworthy aspect of the game clearly just isnt the intended audience and shouldn’t have bought it.
Its a silly, childish black and white view solely there so you can continue to be angry at people for being critical about the aspects of a game you gatekeep around.
Don’t make arguments about how the game should be when other people love it the way it is.
Why? This is you pretending to be for open conversation but not at all being… This is the gatekeepy bullshit I am talking about.
Adding difficulty options does not cheapen the game, it widens its appeal and makes games far more fun for a larger amount of people without subtracting from the experience for others.
For instance, lets say you have a game that has painful backtracking that a large number of people complain about. Who does it harm to have a setting to skip the painful backtracking? Fucking nobody.
You can’t argue even for a second that this ruins the experience for those that say they do like the painful backtracking as this by no means would take away from their experiences, yet you would argue that people shouldn’t complain or ask that developers include that because you want to gatekeep experiences.
Sit with your opinion and recognize it for what it is. Your opinion.
This is a bullshit way of you insisting your (shitty) opinion is objective (where you think people shouldn’t complain about things you like) while pretending people stating their opinions are somehow doing exactly what you’re actually doing.
Oh dude … I don’t know how to tell you this but at this point you’re just wrong. Sorry to be the one to break it to you.
They were not detailed arguments at all. You just “feel” like game difficulty has to be this magic thing that can’t possibly have settings without compromising your dream experience.
I’ve broken it down several times in this topic already, but sure, let’s do it once more. Difficulty is a complex equation that is the result of various components like level architecture, encounter design, world puzzles, and complex stat curves across enemies, equipment, and player characters in addition to intricate boss fight routines with varied movesets. There’s no “slider” here. Everyone keeps mentioning these mythical sliders and THAT is the magical thinking here. That there is a simple way to adjust the game to Easy that adjusts all those other variables.
In addition to this if you were to implement sliders for each one of those features separately (neverminding how you’d do something like level architecture) what you end up takes both additional developer time and may not be as good. The fine tunings don’t fit together as nicely; it’s the difference between a model kit you buy and assembly yourself vs. one that comes premade form the manufacturer. There are different tolerances here and I think you need to get some dev perspective on this at this point.
People are 100% reasonable and right to complain about games doing things they don’t like here, on a forum for discussing games.
Here is criticism: “I do not like this game because I find it too difficult.”
Here is not criticism: “This is a bad game because the developer did not make more effort to cater to the wide range of entirely subjective opinions on what difficulty is.”
I hate to rely on arguments from popularity but when the dev of the game itself says “naw” and the game is so popular it literally spawns its own subgenre with millions of adoring fans and you’re trying to armchair unnecessary solutions to things people don’t think are problems, I ask again who is being selfish. This game ain’t for you, dawg.
From what you’re suggesting, you basically think all the games you like should get about half the sales numbers they are getting because anyone who doesn’t like any noteworthy aspect of the game clearly just isnt the intended audience and shouldn’t have bought it.
Miss me with that sales speak. Disgusting. We’re talking art here. Gross.
This is the gatekeepy bullshit I am talking about.
I think you need to look up what gatekeeping is. At this point looking at your other responses in this topic I think you’re kind of a troll? But I mean I don’t care, I have fun talking about and critiquing the finer points of games online and then actually playing them. I think I’m gonna go beat Dark Souls again while you mald.
FINAL EDIT: Cheat. Just cheat. We’ve already established elsewhere in this topic that I and many others DON’T actually care about the “sanctity” of the game, that’s a talking point people like you made up to throw around, mostly. Nobody cares. Get a cheat engine and double soul drops. Crank your stats. Enable one hit kills. Cheat. Don’t care, cheat.
Oh dude … I don’t know how to tell you this but at this point you’re just wrong. Sorry to be the one to break it to you.
What riveting, useful commentary.
I’ve broken it down several times in this topic already, but sure, let’s do it once more. Difficulty is a complex equation that is the result of various components like level architecture, encounter design, world puzzles, and complex stat curves across enemies, equipment, and player characters in addition to intricate boss fight routines with varied movesets. There’s no “slider” here. Everyone keeps mentioning these mythical sliders and THAT is the magical thinking here. That there is a simple way to adjust the game to Easy that adjusts all those other variables.
Just because you state something repeatedly doesn’t mean you’ve made a logical argument or a good point.
The easy rebuttal to this nonsense, is the question, for a game that is already made, where you are already happy, lets say they keep everything as it is right now, like they literally have the games they already have and add some difficulty options like less annoying backtracking. How does this “ruin” your experience?
There has yet to be a legitimate answer to this question.
The truth therefore, is that the only answer is gatekeeping, because you don’t want other people to be able to experience the game in a way they enjoy.
More than that, the idea that difficulty is just a series of sliders is something entirely constructed in your mind.
Atomfall for instance has things like live hints vs you figuring it out your self. Stamina, vs infinite running, etc etc. There is so much more that can be done with difficulty than your simplistic view that its about sliders.
Basically your whole point is nonsensical.
Here is criticism: “I do not like this game because I find it too difficult.” Here is not criticism: “This is a bad game because the developer did not make more effort to cater to the wide range of entirely subjective opinions on what difficulty is.”
Just because you make a hyperbolized version of opinions you disagree doesnt mean they arent criticism. Also, its 100% legitimate to criticize something for being too focused in certain areas.
You are here literally gatekeeping criticism. Is gatekeeping all you do?
I hate to rely on arguments from popularity but
Then don’t. This should be a sign to you that your point is weak.
and the game is so popular it literally
Just because something is successful does not mean every single element of it is what made it so, or is good.
I think you need to look up what gatekeeping is. At this point looking at your other responses in this topic I think you’re kind of a troll?
Least obvious attempt to troll possible by you here. When you don’t have an argument you just imply the other person must be trolling for not agreeing with your bad take.
But I mean I don’t care, I have fun talking about and critiquing the finer points of games online
Evidently not judging by this conversation.
Cheat. Just cheat.
Modding games is extra effort and not immediately available, especially for consoles. This isn’t a solution and you know that.
Based on nothing but your gatekeeping feelings.
No you don’t, thats literally just one of the excuses you use here for your gatekeeping.
They are absolutely allowed to criticize a game that you believe isnt for them. They’re allowed to review it poorly if they’ve bought it, and they’re allowed to shit on it for not being to their liking just as you’re allowed to praise it.
Based on the detailed arguments of the entire post you just replied to without responding to any of those points.
This is not gatekeeping. It is explaining why I like the game as it is and implore others to experience and enjoy the game where it wants you to be.
For fuck’s sake, yes! Everyone is allowed to criticize but everyone in this thread is trying to “fix” the game and demand the developers do things to cater to them that they have directly stated they do not or have no intention of doing and somehow we’re the selfish ones here?!
Look, I can review a Barbie game, but I’m going to hate it because I’m am must in no way the intended audience. Should the developer cater to my sensibilities until it becomes a game I want to play? The intended audience of any specific Souslike game or other difficult game is a lot blurrier because it could be anyone from any demographic.
If you think the game is bad, say the game is BAD. Say YOU hate it! Don’t make arguments about how the game should be when other people love it the way it is. Sit with your opinion and recognize it for what it is. Your opinion.
They were not detailed arguments at all. You just “feel” like game difficulty has to be this magic thing that can’t possibly have settings without compromising your dream experience. You have no evidence for this. You just want it to be true to justify the gatekeeping.
Using fancy verbal diarrhea to say exactly the same thing is not convincing.
You are absolutely gatekeeping as you want games not to have options because you think people should play the game how you want to play games.
You absolutely are the selfish ones here. I mean look at that ridiculously bad faith summary of the comments here.
People are 100% reasonable and right to complain about games doing things they don’t like here, on a forum for discussing games.
They aren’t at all unreasonable for doing so. This specific excerpt from you is such nonsensical double speak, where you start by saying yes people can criticize, but finish by calling people selfish for not liking aspects you like.
Im sure youll try to weasel around that being what you’ve done, but thats what it is.
This is a bs weasel though, because many of the people are the intended audiences. These arent crazy mismatches, these are developers being stubborn and stuck up in bougie, high artsy, self important ways that a great deal of their playerbases don’t appreciate.
From what you’re suggesting, you basically think all the games you like should get about half the sales numbers they are getting because anyone who doesn’t like any noteworthy aspect of the game clearly just isnt the intended audience and shouldn’t have bought it.
Its a silly, childish black and white view solely there so you can continue to be angry at people for being critical about the aspects of a game you gatekeep around.
Why? This is you pretending to be for open conversation but not at all being… This is the gatekeepy bullshit I am talking about.
Adding difficulty options does not cheapen the game, it widens its appeal and makes games far more fun for a larger amount of people without subtracting from the experience for others.
For instance, lets say you have a game that has painful backtracking that a large number of people complain about. Who does it harm to have a setting to skip the painful backtracking? Fucking nobody.
You can’t argue even for a second that this ruins the experience for those that say they do like the painful backtracking as this by no means would take away from their experiences, yet you would argue that people shouldn’t complain or ask that developers include that because you want to gatekeep experiences.
This is a bullshit way of you insisting your (shitty) opinion is objective (where you think people shouldn’t complain about things you like) while pretending people stating their opinions are somehow doing exactly what you’re actually doing.
Insufferable.
Oh dude … I don’t know how to tell you this but at this point you’re just wrong. Sorry to be the one to break it to you.
I’ve broken it down several times in this topic already, but sure, let’s do it once more. Difficulty is a complex equation that is the result of various components like level architecture, encounter design, world puzzles, and complex stat curves across enemies, equipment, and player characters in addition to intricate boss fight routines with varied movesets. There’s no “slider” here. Everyone keeps mentioning these mythical sliders and THAT is the magical thinking here. That there is a simple way to adjust the game to Easy that adjusts all those other variables.
In addition to this if you were to implement sliders for each one of those features separately (neverminding how you’d do something like level architecture) what you end up takes both additional developer time and may not be as good. The fine tunings don’t fit together as nicely; it’s the difference between a model kit you buy and assembly yourself vs. one that comes premade form the manufacturer. There are different tolerances here and I think you need to get some dev perspective on this at this point.
Here is criticism: “I do not like this game because I find it too difficult.” Here is not criticism: “This is a bad game because the developer did not make more effort to cater to the wide range of entirely subjective opinions on what difficulty is.”
I hate to rely on arguments from popularity but when the dev of the game itself says “naw” and the game is so popular it literally spawns its own subgenre with millions of adoring fans and you’re trying to armchair unnecessary solutions to things people don’t think are problems, I ask again who is being selfish. This game ain’t for you, dawg.
Miss me with that sales speak. Disgusting. We’re talking art here. Gross.
I think you need to look up what gatekeeping is. At this point looking at your other responses in this topic I think you’re kind of a troll? But I mean I don’t care, I have fun talking about and critiquing the finer points of games online and then actually playing them. I think I’m gonna go beat Dark Souls again while you mald.
FINAL EDIT: Cheat. Just cheat. We’ve already established elsewhere in this topic that I and many others DON’T actually care about the “sanctity” of the game, that’s a talking point people like you made up to throw around, mostly. Nobody cares. Get a cheat engine and double soul drops. Crank your stats. Enable one hit kills. Cheat. Don’t care, cheat.
What riveting, useful commentary.
Just because you state something repeatedly doesn’t mean you’ve made a logical argument or a good point.
The easy rebuttal to this nonsense, is the question, for a game that is already made, where you are already happy, lets say they keep everything as it is right now, like they literally have the games they already have and add some difficulty options like less annoying backtracking. How does this “ruin” your experience?
There has yet to be a legitimate answer to this question.
The truth therefore, is that the only answer is gatekeeping, because you don’t want other people to be able to experience the game in a way they enjoy.
More than that, the idea that difficulty is just a series of sliders is something entirely constructed in your mind.
Atomfall for instance has things like live hints vs you figuring it out your self. Stamina, vs infinite running, etc etc. There is so much more that can be done with difficulty than your simplistic view that its about sliders.
Basically your whole point is nonsensical.
Just because you make a hyperbolized version of opinions you disagree doesnt mean they arent criticism. Also, its 100% legitimate to criticize something for being too focused in certain areas.
You are here literally gatekeeping criticism. Is gatekeeping all you do?
Then don’t. This should be a sign to you that your point is weak.
Just because something is successful does not mean every single element of it is what made it so, or is good.
Least obvious attempt to troll possible by you here. When you don’t have an argument you just imply the other person must be trolling for not agreeing with your bad take.
Evidently not judging by this conversation.
Modding games is extra effort and not immediately available, especially for consoles. This isn’t a solution and you know that.
fart noises