FLUDD is pretty well done but, pun unintended, they still hadn’t nailed the fluidity of movement that the later titles have. (The existence of a hub world is pretty neutral for me, they mostly serve as a way to soft tutorial the controls.)
I think you’re right with odyssey, that game played beautifully but galaxy (the first one at least) felt as jank if not more jank than sunshine. The wiimote never felt good for platforming and the switch adaptation also struggles with awkward camera angles.
Totally fair! Personally I found the gravity stuff more interesting than the FLUDD mechanics but they definitely feel different and I can’t dispute the camera struggle.
FLUDD is pretty well done but, pun unintended, they still hadn’t nailed the fluidity of movement that the later titles have. (The existence of a hub world is pretty neutral for me, they mostly serve as a way to soft tutorial the controls.)
I think you’re right with odyssey, that game played beautifully but galaxy (the first one at least) felt as jank if not more jank than sunshine. The wiimote never felt good for platforming and the switch adaptation also struggles with awkward camera angles.
Totally fair! Personally I found the gravity stuff more interesting than the FLUDD mechanics but they definitely feel different and I can’t dispute the camera struggle.