• Something Burger 🍔@jlai.lu
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    4 hours ago

    It’s insane. Seemingly everyone but Sony figured out decades ago it’s a terrible idea, and Valve does it anyway.

    At least it has concave sticks, which weren’t on PlayStation until 2013.

    • witness_me@lemmy.ml
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      37 minutes ago

      That’s your preference though. I prefer Sony’s symmetrical sticks. It’s ok to have your preference, no need to state that it’s the objectively better one.

      • Something Burger 🍔@jlai.lu
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        3 hours ago

        Exactly. Sony insists on having symmetrical sticks, even though Xbox figured out asymmetric was better back in 2001. Every third party controller has asymmetric switches. Even Nintendo Pro controllers do. Why did Valve choose the objectively worse solution?

        • dukemirage@lemmy.world
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          3 hours ago

          Now I understand. But how are symmetrical sticks ojectively worse? Valve’s design team built dozens of prototypes for the first controller, they probably did the same for the second one and still opted for symmetrical sticks.

          • Something Burger 🍔@jlai.lu
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            3 hours ago

            The outermost spot is easier to reach with the thumbs. The most used elements of the controller are face buttons and the left stick. Having the left stick in the “secondary” position makes no sense.

            • krooklochurm@lemmy.ca
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              40 minutes ago

              Have you used a steam controller?

              The most effective way I found to use it was to use the left stick with the track pad, which is, as you mentioned, asymmetric.

              The symmetry is just reversed from the Xbox controller if you use it this way. Which is more than likely the intended way to use it.

            • dukemirage@lemmy.world
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              2 hours ago

              I’m sure the team gathered some proof in usability and ergonomy tests before deciding on an option. After all, the controller needs to adapt to many possible layouts, not just for right-handed avatar movement.