All of those things are already computed on server. The purpouse of anti cheat is to not let computer to game for you. To not precisely click heads, step out of danger within 1ms of seeing it or reliably hit timings and combos. Such things can be hard to detect, and it is an ongoing battle between detectors and cheats. And ordinary people are on the loosing side, as they face forced kernel rootkits, false cheat detections and grace periods during which cheaters are still allowed to play.
Which is what server side AC solves, they don’t want to do it because of money and expertise required vs here have a rootkit.
VACnet has always been like this, trained on all the games played. It’s had its problems sure, but I have never had to install a rootkit to play their video games. That’s the baseline any other game should be achieving.
Doesn’t look like Vacnet solves anything. Not even wall-hacks.
I’m not defending kernel level anticheats btw. I’m argueing that dismissive comments like “devs are lazy” do not have real world basis.
It is possible that comprehensive anti cheat is an unsolvable problem. Trust based solutions may be the right way, but in the form of peers trusting each other, as opposed to third party having obscure trust to participants system.
IMO, I think it also has a lot to do with consoles, and how relying on the platform as a closed and secure system feeds into the thinking going on here. “Turn the PC into something we trust like a console” explains everything.
You’re probably right, I can’t wrap my head around people wanting to be controlled like that sometimes, wanting such intrusive and dangerous software installed just to play a video game. It’s PC, we don’t want a console experience. Even Valve that are making these products is making sure you can just use it like a PC.
All of those things are already computed on server. The purpouse of anti cheat is to not let computer to game for you. To not precisely click heads, step out of danger within 1ms of seeing it or reliably hit timings and combos. Such things can be hard to detect, and it is an ongoing battle between detectors and cheats. And ordinary people are on the loosing side, as they face forced kernel rootkits, false cheat detections and grace periods during which cheaters are still allowed to play.
Which is what server side AC solves, they don’t want to do it because of money and expertise required vs here have a rootkit.
VACnet has always been like this, trained on all the games played. It’s had its problems sure, but I have never had to install a rootkit to play their video games. That’s the baseline any other game should be achieving.
Doesn’t look like Vacnet solves anything. Not even wall-hacks. I’m not defending kernel level anticheats btw. I’m argueing that dismissive comments like “devs are lazy” do not have real world basis. It is possible that comprehensive anti cheat is an unsolvable problem. Trust based solutions may be the right way, but in the form of peers trusting each other, as opposed to third party having obscure trust to participants system.
IMO, I think it also has a lot to do with consoles, and how relying on the platform as a closed and secure system feeds into the thinking going on here. “Turn the PC into something we trust like a console” explains everything.
You’re probably right, I can’t wrap my head around people wanting to be controlled like that sometimes, wanting such intrusive and dangerous software installed just to play a video game. It’s PC, we don’t want a console experience. Even Valve that are making these products is making sure you can just use it like a PC.