Lvxferre [he/him]

I have two chimps within, Laziness and Hyperactivity. They smoke cigs, drink yerba, fling shit at each other, and devour the face of anyone who gets close to either.

They also devour my dreams.

  • 4 Posts
  • 603 Comments
Joined 2 years ago
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Cake day: January 12th, 2024

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  • Even then, I think “check nearby people for what they use” shouldn’t be underestimated. Of course you wouldn’t tell them to use Neon itself, but if they’re using Kubuntu you’d probably be abler to help them than if they were to use, say, Mint, right?

    My point is, that people underestimate the power of offline help, and having acquaintances who know the system well enough to help you out. And that matters a lot when picking your starting distro.




  • TL;DW: an extremely convoluted explanation of the optimal strategy for Guess Who.

    Let’s call

    • “pool” - the number of characters a player did not rule out as not being the right character. For example, if there are 20 chars and you ruled 8 out, then your pool is 12. Your pool is “a”, your opponent’s pool is “b”.
    • “bid” - the number of characters in the pool that a question applies to. For example, if your pool is 12, you ask “do they have a beard?”, and there are 4 bearded characters there, then the bid is 4. And if your opponent asks “does he look like a bitch?”, whatever you do, do not include Marsellus Wallace into the bid.

    So. If I got this right, your bid should be either a/2 or b-1, whichever is the smallest. That’s it.







  • I’m aware that compression rates are a trade-off between space and processing time, and that there’s some balance to be had. However, I don’t see this balance from plenty commercial games; what I see instead is disregard.

    Here’s a made up example. Suppose you have a choice between compressing a game:

    • to 10 GiB, and it takes 2min to unpack it in a certain machine
    • to 3 GiB, and it takes 8min to unpack it in a certain machine

    FitGirl will consistently pick the later option. And it would be fine if devs picked the former, or a middle ground… but they don’t. Instead, often you get a 10 GiB file that takes 10 min to unpack, the worst of both worlds.

    And it isn’t just a matter of the compression algorithm. The developers also have the freedom to choose how they split files; but they often create 9001 files the size of an ant, that is going to hurt decompression times. (Paradox Interactive, I’m looking at you.)

    Tagging @[email protected], as it addresses what they said too.






  • There’s something I call “the paradox of mediocrity”: what’s made for everybody is mediocre for everybody, and pleases nobody¹. That’s because quality is, in large part, subjective; and the same things a demographic hate are often the reasons another loves it.

    I’ll reuse an example from the text, Pulp Fiction. I love that movie. But I know plenty people who hate it. So let’s say we’ll make a Pulp Fiction 2.0, and address the issues they see with it…

    • “It’s too violent!”—now the violence is only implicit.
    • “It’s too hard to follow what’s going on!”—no problem, change the narrative structure to a stock one: setup, development, twist, resolution.
    • “Why is Jules quoting the Bible? This doesn’t make sense lol”—let’s tone it down, now Jules speaks a bit less cryptically.

    Done. Now Pulp Fiction 2.0 should be for everybody, right? Well. For some, the move went from awful to mediocre; and for some…

    • It was supposed to be a violent world; violence should be an explicit part of the everyday of those characters—you grab a snack, chat a bit with a friend, and then murder someone. But it’s now implicit, so the movie lost meaning.
    • That narrative structure, refreshing and different, was replaced with the same slop you see in almost every Hollywood movie. *Yaaaawn*
    • You butchered part of the theme, moral rules in a fucked up world. What’s left is either philosophical masturbations for chair addicts, or no moral discussion at all.

    Read the text in the light of the above, and you’ll notice André Franca is talking about the same paradox, through different words. And he’s saying how this happened.

    The comparisons the author make show he prefers informationally dense works; plenty people are like this. But for plenty others, informationally dense means hard to follow, and that’s a "problem"². Fixing the “problem” means the work loses appeal for some (like Franca³), but makes it a lot more approachable by other people.

    Today’s cinema often feels designed by committee, optimized for streaming algorithms and opening weekend numbers rather than lasting impact. We have better technology, way bigger budgets, more sophisticated effects, but somewhere along the way, we forgot that movies are supposed to move us, not just occupy our time between scrolling sessions.

    A/B tests will wreck the soul of the work all the bloody time.

    Maybe I’m just nostalgic. Maybe I’m romanticizing the past.

    I do think survival bias does play a role (we forget about the older slop, but the newer one is still on our faces), but it isn’t just that. I believe there’s a general view that your work should appease every bloody body—and if it doesn’t, then “why bother”. And it’s outputting content that is lukewarm for everybody.

    1. Neither “nobody” nor “everybody” should be interpreted categorically here. There are exceptions, just not enough to be relevant.
    2. I want to emphasise that this shit is subjective. That’s the point of this comment dammit—it’s a “problem” for some, but part of the appeal for others.
    3. Or me. I’m by no means a cinephile, but the same thing applies to other media.

    [Edit: fixed grammar, reworded some things, but the basic meaning is the same.]