Tomb Raider: Definitive Edition is now available on Nintendo Switch 2 & Nintendo Switch.
Experience the cinematic action-adventure that forced Lara Croft to grow from an inexperienced young woman into a hardened survivor. Lara must endure high-octane combat, customize her weapons and gear, and overcome grueling environments to survive her first adventure and uncover the island’s deadly secret.


The thing is, the engine not being natively supported on Wii U was already true and known from the beginning. It was part of the Kickstarter campaign. The version of UE they used had no official Wii U port (so no, it was also suposed to be 3D from the beginning too).
They even said that Armature studio, which had people formerly from Retro Studios, so who were supposed to know a thing or two about optimizing on Nintendo consoles, would do that mapping, and release their development for other devs who might need it.
The project took a bit more time than expected, the Wii U was a commercial dud and the Vita was long past its prime, so they cancelled those about a year and half before release, IIRC. And they told us, we’re doing Switch instead, if you don’t choose another platform now we’re transfering Wii U rewards to Switch.
In theory, it should have been easier. Switch didn’t have the unsupported engine problem, and it’s more powerful than a Wii U.
Then, very close to release, surprise KS update, we’ve upgraded all visuals! By the way, Switch is delayed. Not a year, not 3 months, no. One Week.
To this day, I’m still convinced they specifically delayed that version just so they could get the good reviews from other platforms running before shit hit the fan.