No! keep it around ive grown fond of it.
It makes sense to deprecate the 32-bit client. Win 10 32-bit was already pretty rare and any Linux distro has been 64-bit for the last decade.
It’s not just that. Imagine the dependency management trying to hold onto 32 bit compatibility.
O, god yes.
We had this discussion at my company. And the result was we swapped over in our next major version and told any customer who couldn’t run a 64-bit program to get an OS made in the last decade. (no customer complained)
And what about Linux? A month ago I still had to go multi-arch on my x64 Debian system, leading to a lot of problems…
I still had to go multi-arch on my x64 Debian system, leading to a lot of problems…
That’s what Flatpak is for. 32bit crap is moved into its own corner without interfering with any system level stuff.
Doesn’t the Flatpak version have it’s own issues? I’m considering just installing Bazzite on a separate partition.
I’ve been using Steam via flatpak on Debian without any issues (yet) since Trixie released.
And what about Linux?
Every distro has supported 64-bit programs for the last decade. Why aren’t you able to run 64-bit programs?
Correct, so why does steam on linux still run as a 32 bit app and require 32 bit libraries to run games.
steam itself is moving towards 64-bit on linux on well, but fact is that most games are 32-bit and linux doesn’t have the same compatibility guarantees as windows since you can just recompile software to run on new systems. you can’t do that with old games, so you need multilib.
I believe wine has a WoW64 implementation now, to allow 32 bit software to run on 64 bit wine prefixes. Which means any windows games (unless they are 16 bit) can work on 64 bit non-multi-arch system.
Linux games are the core problem. But they also have a Steam Runtime where they ship the entire runtime libraries needed to run a game for compatibility reasons… and Steam Runtime 4.0 (which just shipped and/or announced a few days ago?) is set up for only 64 bit systems.
So if the answer is:
- Steam itself can be 64 bit, and is moving that direction
- Windows games can be 64 bit only due to proton/wine handling the 32bit translation in WoW64
- Linux games themselves can be any architecture since the steam runtime manages the libraries for the games.
Then the answer is just “they’re getting around to it, they are only just now getting around to it for windows, and linux is a lower priority” because clearly its all possible.
So “What about linux?” is just asking if there is a timeline for the speed that things are moving in that direction.
i think the wine-wow64 thing is pretty new though, right?
Looks like it was introduced with Wine 9.0 in January of 2024
You have misunderstood the person you replied to.
this is about steam, a proprietary program only available as a 64-bit executable
Cannot wait for the day I can uninstall flatpak steam on my Gentoo system and just install through portage, without dealing with 32 bit libraries
It’s been a couple years since I used Gentoo. I thought multilib was pretty smooth and everything just worked. I don’t remember installing steam through flatpak. Is multilib broken in Gentoo? Am I forgetting something?
It may be totally fine, it’s just a (at least perceived) can of worms that I didn’t want to open, especially when steam is the only reason I’d need to deal with it. I definitely had trouble with it in the past but probably my own fault.
Totally understand. I wouldn’t run Gentoo these days without using the binary repo. Have better things to do with my time.
I have 5800X3D and 64GB RAM so compilation is not a problem for me, especially if I just run updates overnight
It was inevitable.
Sucks for retro systems. Without the steam client you can’t install, for example, Zanzarrah, which is pretty hard to get running on a modern PC, but runs flawlessly on a XP machine. What to do? Download illegal copies?
Steam should maintain at least legacy systems or make the installer available for download.
This is one of the things I really like about using steam with Linux. For some of the old windows games I’ve tried they actually run better under proton than on modern windows. It helps you can easily swap to other compatibility tools like proton GE or Luxtorpeda.
Win XP has a 64bit edition, it was just never the default.
It’s not illegal if you’ve bought it.
Does it use steamworks drm? You could download it on a new PC and move it over if not.
It probably still works in a VM on under compatibility layers like Linux with Wine/proton/whatever, too.
I feel like this is a good argument for drm-free games and stores like GOG. Not that you as a consumer can always choose that, as many games don’t offer that option, but for the ones that do, there’s less barriers towards playing it in the future or in environments where it’s not originally intended.
There is steamcmd, an official command-line tool— I’ve only used it for game servers, and I don’t know if it includes the Steam runtime/resources, but I know it lets you download games.
You could look at Goldberg Emulator too. I know it’s used often for piracy, but idk about its legality on its own.
I don’t know if it is a real solution but can 64-bit be emulated on a 32-bit system?
Probably not with any usable level of performance. It’s not just about address width but CPU instruction set, too.
Maybe 32-bit builds of steamcmd will still be available for 32-bit systems? If I had one, I would look in to that.















