• IngeniousRocks (They/She) @lemmy.dbzer0.com
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    20 hours ago

    From what I understand Yugioh suffers from an extreme lack of keywording, meaning every mechanic used is explained on every card which uses it, because no keywords.

    I’m not sure ‘That’s A Lot If Words’ could win a game of Magic, but it could certainly win a Yugioh comp.

    • BeanGoblin@lemmy.blahaj.zone
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      20 hours ago

      There’s that, and Yugioh’s answer to power creep is “Just keep printing stronger cards and never stop”. Stronger cards do more things and therefore need more text.

      • nocturne@slrpnk.net
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        19 hours ago

        Yugioh’s answer to power creep is “Just keep printing stronger cards and never stop”.

        This is the point at which we are at with magic too.

      • I_Has_A_Hat@lemmy.world
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        10 hours ago

        They recently introduced a new format that has, in my opinion, fixed a LOT of the issues that have built up over the years. All cards are now legal (yes, even Pot of Greed) but they have a point cost; decks can only be 100 points. The most broken cards cost all 100 points.

        It’s brought a lot of balance to a game that suffered hard from power creep and rules creep.

      • JokeDeity@sh.itjust.works
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        5 hours ago

        I really enjoyed Yu-Gi-Oh when it first hit the states as a teenager, but if I were trying to get into it back at that age and it was in the state it’s in now, I never would have been able to get into it because it would just be too daunting of a task. The cards with effects are too complex and there’s way too many complicated special summons and extremely specific cards that rely on extremely specifically built decks, there’s too much rule patchwork holding the system together, and half of the interesting cards that have been released over time are banned from competitive play.