• lime!@feddit.nu
      link
      fedilink
      English
      arrow-up
      2
      ·
      4 hours ago

      but those tools are built for minecraft right? this is a different system with (presumably) a different format, and from what i can see, no builtin terrain generation algorithm. it would be easier to just build one in luanti.

        • lime!@feddit.nu
          link
          fedilink
          English
          arrow-up
          2
          ·
          3 hours ago

          no apology necessary, i find it an interesting question. i was aware of things like worldedit but using a pure voxel editor for terrain work is new to me.

          i think the relationship is probably reversed here though, it’s more likely that tools like avoyd can be made to export things for use in luanti and/or bonsai.