The gaming world appeared ablaze after the Indie Game Awards announced that it was rescinding the top honors awarded to RPG darling Clair Obscur: Expedition 33 due to the use of generative AI during development. Sandfall Interactive recently sat down with a group of influencers for a private interview session, where the French studio was probed about recent AI controversies. Game director Guillaume Broche clarified some of the misinformation surrounding the studio and reiterated what other Sandfall developers have said about generative AI usage during interviews held earlier in the year.

Transcription of the Q&A comes courtesy of gaming content creator Sushi, who was one of the handful of influencers who were present at the session. Twitch streamer crizco prefaced his question by recounting the storm surrounding Baldur’s Gate 3 developer Larian Studios’ admission about using generative AI during game development.

  • I_Has_A_Hat@lemmy.world
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    2 hours ago

    They already had the replacement assets created upon release, but forgot to swap them out and it was missed in QA. That’s why, pretty much as soon as they discovered it, they got it all replaced just 5 days after release.

    It’s pretty common for games to mistakenly release with minor assets still as placeholders instead of the official version. Who’s really going to look at something like the texture of a rock and be like “Wait just a minute! That’s not the official rock texture!”

    The more you learn about this, the more understandable it is. The only people mad are those who don’t know the whole story, or those that are just looking for an excuse to be mad, no matter how dumb the excuse.