The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 12 hours agoCommentary on taking feedback as a game designer, from someone who worked on the original DOOM. media.piefed.worldimagemessage-square56fedilinkarrow-up1453arrow-down14
arrow-up1449arrow-down1imageCommentary on taking feedback as a game designer, from someone who worked on the original DOOM. media.piefed.worldThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 12 hours agomessage-square56fedilink
minus-squarejj4211@lemmy.worldlinkfedilinkEnglisharrow-up1·9 hours agoSounds like a couple of randos, no one significant. The perspective is the interesting part, not the person expressing the perspective.
minus-squareDoucheBagMcSwag@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up1·9 hours agoI deleted it because the person who did the tweet is the one who was being interviewed. I didn’t read it right
Sounds like a couple of randos, no one significant. The perspective is the interesting part, not the person expressing the perspective.
I deleted it because the person who did the tweet is the one who was being interviewed. I didn’t read it right