• agent_nycto@lemmy.world
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    47 minutes ago

    What they gonna watch a movie for me too? Fucka my wife for me? Eat a steak for me? I can see this for games for kids like with that Mario example, but for everyone else seems like it would be a nuisance. At least have it be opt in.

  • InfiniteGlitch@lemmy.dbzer0.com
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    4 hours ago

    Isn’t this already done with Mario game(s)? I think it was Super Mario Deluxe, where if you die enough times, Luigi shows up and will be doing the entire level for you including the ‘boss’ fight.

    • Buddahriffic@lemmy.world
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      1 hour ago

      On Super Mario Wii U this happens. My daughter used it to see how to get through levels she was having trouble with. It’s frustrating to watch, though it showed me I was wrong that levels basically needed the run button to be held to make it across the gaps.

      And then you can either accept that the ghost beat the level for you or go back to trying.

      But, the thing is it’s not very difficult to do this with specific games. You can just record the inputs as they come in and replay those, which is how replays or saved games often work.

      Seems like they want to be able to do this for arbitrary games, which requires a much more sophisticated system that can understand what’s on the screen, what the goals are, and how to achieve them using just video and audio feedback (and maybe hint documents from the makers).

  • SaveTheTuaHawk@lemmy.ca
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    3 hours ago

    Reminds me of the Gran Turismo days when an elastic band around the trigger was free money on Test course.

  • Billegh@lemmy.world
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    5 hours ago

    I’m not sure how I feel about games that are easy enough that AI can play them, and that people might need help with them.

    • Potatar@lemmy.world
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      5 hours ago

      The games we play are that easy though. Dark souls with eyes = hard, dark souls to an entity which has no eyes, but can read RAM states = easy.

      Most singleplayer games (so the opponents are clockwork) are easy to enough to play with heuristics, why do we need a whole ass neural network?

      • partofthevoice@lemmy.zip
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        4 hours ago

        You’re right. We don’t need a whole ass neural network. I’m throwing mine out right nowwwwwwwwwwjdjfjcmxn;&:@, jsi2@29394

    • architect@thelemmy.club
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      2 hours ago

      People want to do things with their friends and gaming is the acceptable addiction that is forcing non gamers to play anyways. So now games are… not games so much as they are just time wasters to fill in for experiences.

  • canofcam@lemmy.world
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    9 hours ago

    There is a small bit of intrigue here, imagine you get to a boss and think, ‘this is impossible’ but there is an ability to observe a ghost of your character taking the boss on in your gear.

    Bare in mind as well that ‘AI’ has existed as a word in gaming for decades and has nothing to do with LLMs, surely this is achieveable purely with the gaming definition of ‘AI’ simply coding the PC also as an NPC that reacts to things.

    • slappyfuck@lemmy.ca
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      8 hours ago

      Yeah, it really annoyed me that the author of this piece doesn’t understand the distinction between AI as a concept (always around in computing) and AI as in LLMs and the other stuff.

  • I Cast Fist@programming.dev
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    8 hours ago

    Remember when the way to beat hard bosses was to either git gud or input a built in cheat code? Pepperidge Farms remembers

    MMO veterans might be very interested in this kind of totally never seen before type of play automation

    • Xella@lemmy.world
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      4 hours ago

      Why would you single out MMO veterans in this scenario? I’ve been playing MMOs since 2001 AND I git gud. I am the older sibling/cousin that you hand your controller to when you don’t want to git gud to pass a boss.

      Overall… I hate this idea that Sony has. If this becomes the norm I might never play a new game again 😭

      • pinball_wizard@lemmy.zip
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        3 hours ago

        Why would you single out MMO veterans in this scenario?

        Not op, but I took it as being because MMOs are the only modern games where anyone really cares if the player cheats. So MMOs tend not to leave developer cheat codes lying around.

        • Ledivin@lemmy.world
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          2 hours ago

          MMOs are the only modern games where anyone really cares if the player cheats

          …what?

        • Xella@lemmy.world
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          2 hours ago

          Ahh that makes sense, I totally misunderstood it. My bad. Also there are auto playing programs that exist lol. People use programs to create bots that farm gear, materials, and currency. EverQuest has one called MacroQuest that has the ability to do literally everything for you 😹

    • Sturgist@lemmy.ca
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      8 hours ago

      Remember when the way to beat hard bosses was to either git gud hand the controller to an older sibling/cousin/friend or input a built in cheat code?

  • qyron@sopuli.xyz
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    12 hours ago

    So… What’s the point of playing then?

    Games are expected to pose some sort of challenge, of difficulty, to keep the player interested. Even if it boils down to pure frustration at some point, making some turn from it, even learning how to deal with it is useful. Games are some of the oldest teaching tools we stumbled upon.

    This another move on human and individual agenda, on learning how to exist, to an extent.

    This isn’t funny.

    • Honytawk@feddit.nl
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      5 hours ago

      No, that is how you expect to play a game.

      Not everyone plays games the same as you or even for the same reason.

      If I get frustrated with a game, because I have to repeat the same part over and over, I just quit and go play a different game. Doing the same thing is boring. And life is already frustrating enough, I play games to relax and enjoy myself.

      • qyron@sopuli.xyz
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        4 hours ago

        I am not on a quest to prove you wrong over me being right.

        Do as you will, it is your life.

        But it is through learning from small, inconsequential things like games, of any kind, to deal with controversial or unpleaseant feelings that many kids acquire coping mechanisms to handle real life situations. Situations with no cheat code, dificulty setting or pay-to-win mechanisms.

        Wanting an escape, a tension release valve is fine. Just pick the right one.

        • communism@lemmy.ml
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          8 minutes ago

          People play games for different reasons. A lot of people play games to relax, and challenge themselves doing serious stuff. It’s literally fine for things like cheats to exist (and there’s no such thing as cheating for singleplayer games anyway). If someone wants to make their singleplayer game easier, or to skip a particularly hard section, or whatever, it doesn’t affect anyone else in any way, so let them.

        • Xella@lemmy.world
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          4 hours ago

          You get it. The people I know who refuse to learn small things to get ahead are always the ones who have bad coping mechanisms.

      • Xella@lemmy.world
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        4 hours ago

        Then don’t play dark souls. It’s inherently a frustrating game series, on purpose. I like to get gud and if some asshole puts AI into the game that takes over when I am stuck for a while I’d be upset. But tbh I wouldn’t even buy the game that has this in it. I’m not interested in training LLMs with my gaming skllls.

    • demonsword@lemmy.world
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      7 hours ago

      Even if it boils down to pure frustration at some point

      …the point where many people simply give up and refund? Maybe they’re trying to avoid something like that

      • qyron@sopuli.xyz
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        6 hours ago

        That’s really funny. It never stops to amaze me how convenience replaced well considered options.

        You spend the money, you get to keep it. The logic of guaranteed satisfaction is non-sense. Unless it is defective, what other reason is valid to return anything?

    • tino@lemmy.world
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      10 hours ago

      it’s not about playing, it’s about paying. The sooner you finish the game, the sooner you buy another one.

      • Brave Little Hitachi Wand@feddit.uk
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        8 hours ago

        Exactly, I don’t play my games to finish them. I gnaw on them for hundreds of hours like a dog with a dinosaur bone. I’m the bane of the game industry and proud of it.

      • qyron@sopuli.xyz
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        9 hours ago

        Games are already too expensive and it has been made known. That is a sure way to make people abandon platforms.

    • LwL@lemmy.world
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      8 hours ago

      Cheat codes and difficulty settings have existed for forever. Dynamic difficulty is common, and used to great success in beloved games like left 4 dead. Just a different option to get past the part you’re stuck in is really nothing bad.

      • qyron@sopuli.xyz
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        8 hours ago

        Cheat codes are one thing. You can abuse those to even smoth your learning curve to later beat the game clean.

        The same logic can be used for difficulty settings: you play it, in harder and harder settings, to have a new/added challenge.

        Dynamic difficulty I’m unaware of what it migh actually be buy I risk I have an idea.

        The game playing itself? Sounds like a movie.

        But I hope you are right.

        • Ledivin@lemmy.world
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          2 hours ago

          The same logic can be used for difficulty settings: you play it, in harder and harder settings, to have a new/added challenge.

          I can absolutely guarantee that 99.9% of players do not ever replay a game they’ve beaten. You’re generalizing your own values and goals and they’re absolutely not as common as you think they are

          • qyron@sopuli.xyz
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            37 minutes ago

            You’re generalizing your own values and goals and they’re absolutely not as common as you think they are

            Isn’t that what we are all doing, while engaging in this discussion? Better yet, isn’t Sony doing that exact same thing by thinking that putting an AI autoplay function into the games is what all players want or at least a gross majority?

            Nobody is debating based on the sharing and comparising of proof and facts here; we are all sharing our personal view on the subject.

        • Honytawk@feddit.nl
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          5 hours ago

          Why would you play the same game again just because you used a cheat code?

          You already know the story. Time for something else.

          That is like claiming you have to rewatch an entire movie because you missed a scene while going to the bathroom.

          • qyron@sopuli.xyz
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            5 hours ago

            It’s more than obvious we are completely opposite individuals.

            Yes, I would - and have - replayed a game after using cheats. It’s not about knowing the game; it’s about knowing if I can actually beat the game without resorting to cheats.

            And, yes, I will rewatch an entire movie if I’ve missed a scene for any reason and the movie was somehow catching my interest. Not on that moment but I will rewatch it again when I have the opportunity and see how much the one scene I missed adds or not to the entire movie.

          • Xella@lemmy.world
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            4 hours ago

            That’s quite the take. You seem to be the exact audience for this up and coming “feature”. Why play a game when you can just watch AI play it? TONS of people replay games and rewatch movies ALL THE TIME.

        • LwL@lemmy.world
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          7 hours ago

          Dynamic difficulty is the game adjusting the difficulty based on how well you’re doing, e.g. in the mentioned l4d (or maybe it was only l4d2 idk) if you have more health and healing, it will spawn more/harder enemies, and vice versa.

          It’s sometimes also used in other ways, e.g. boss fights get easier after failing them a bunch, which I really don’t like because I want to decide myself whether I want to make the game easier. Though roguelite progression systems like in hades in effect do a similar thing, but the player is actually aware of it (though this is why I don’t really like roguelites).

          Mainly I think whether this is a fine feature or shit will just depend on the ability to choose if you want the AI to beat the boss for you or not.

  • Xenny@lemmy.world
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    13 hours ago

    this just in the next generation of video games will play themselves. Due to rising costs though play time for most run-throughs will top out at about 90 minutes.

  • T156@lemmy.world
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    15 hours ago

    This feels like it’s going to incentivise developers to either make bad puzzles, or bad hint systems. Why bother with a good one if the platform has a “complete this for me” feature? It is basically impossible for players to get stuck or struggle, when they’re either shown the solution, or the game completes it for them.

  • FlembleFabber@sh.itjust.works
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    11 hours ago

    If its an opt in feature that helps you when you are stuck it could be nice. Knowing Sony tho they’ll make sure it sucks and gets shoved down your throat

  • PierceTheBubble@lemmy.ml
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    18 hours ago

    And the next patent will be about a controller, not actually being plugged into the console, but merely giving gamers the illusion of affecting the gameplay…

    • kossa@feddit.org
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      17 hours ago

      Wait until they discover some remote controller, where you can switch the games that are played according to some schedule. Like some form of game stations. Maybe they could broadcast them for the whole population somehow, so that everybody can talk about the games they played watched last week on their next town hall gathering or Sunday church with Aunt Lizzy.

      • PierceTheBubble@lemmy.ml
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        17 hours ago

        You’re on an entirely different plane of reality mate, my brain just can’t fathom a forward-thinking concept as such ;)

  • skozzii@lemmy.ca
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    21 hours ago

    I’m just gonna end up being an old man in my basement, staying warm with the radiant glow from my CRT monitor while playing SNES, Genesis and NES games.

  • plz1@lemmy.world
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    18 hours ago

    I wonder if this is a step toward them self-purchasing game micro transactions, too. …