cross-posted from: https://lemmy.blahaj.zone/post/36712639

Ubisoft’s first North American union, located at their Halifax, Nova Scotia studio, was certified on December 18th, 2025. Now, not even a full 30 days later, Ubisoft Halifax is closing.

    • zd9@lemmy.world
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      2 days ago

      Just making the distinction that both blue and white collar workers are all still the working class generally. Colloquially, “working class” can be used more to mean blue collar workers, but in my context I mean anyone not in the capital ownership class.

    • jaybone@lemmy.zip
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      2 days ago

      Really? I always assumed they made more than developers in the “enterprise” world.

      • Bronzebeard@lemmy.zip
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        1 day ago

        Everyone wants to work in games. Few want to work on accounting software and client messaging organization programs. Who do you think gets paid more despite doing basically the same thing?

        • jaybone@lemmy.zip
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          23 hours ago

          Doing matrix operations in C++ is super annoying and difficult coompared to writing SQL queries wrapped in Java jdbc, or creating some REST APIs in python/ruby for some js react UI. Another comment response acknowledges this.

          But I get that probably most people want to write games. Having the skills to do 3D graphics programming is another thing. (I remember this kid in my undergrad linear algebra class, who was complaining he failed the class like three times, and that he was going to go to the department head and get the professor fired lol. I think that guy wanted to do game programming. I’m betting he’s writing unit tests now.)

      • very_well_lost@lemmy.world
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        2 days ago

        Noooo, not even close. There may be some senior devs in AAA studios making bank, but the vast majority of people doing the day-to-day art and development work on games typically get much worse pay and benefits than similar roles in other parts of the tech sphere.

        A lot of people are very passionate about making games, and the games industry heavily exploits that passion to short change its workers. A lot of (mostly young) devs are willing to accept less pay to work on games because they feel like it will be more fulfilling than working on other mindless corporate crap, and those who do get jobs in the industry are afraid to ask for more money or try to unionize because they know there are a dozen equally passionate candidates waiting to replace them for less money if they make too many waves.

        The result is that wages stay lower than other tech jobs and hours worked are much higher. With AI on the rise the problem will no doubt get even worse as execs use it as an excuse to shrink teams and “do more with less”.

        • kautau@lemmy.world
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          2 days ago

          Not to mention generally enterprise devs aren’t beholden to public launch dates set externally by publishers and therefore end up burning out really fast trying to make a deliverable happen. Not saying that doesn’t happen elsewhere in software, but it’s really common in the games industry

        • jaybone@lemmy.zip
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          2 days ago

          That’s interesting. Because writing code for 3D graphics is way more complicated than writing an SQL query or some input form UI. I assumed those devs are super skilled and hence paid accordingly.

          • Laurel Raven@lemmy.zip
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            2 days ago

            On the flip side, errors in 3D graphics typically won’t cost a company millions, while errors in an SQL query very well might

            • Aceticon@lemmy.dbzer0.com
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              1 day ago

              It’s not by chance that for example the Investment Banking industry pays a lot more money to developers than the wider IT industry - a system breaking down for an hour or two there can cost millions because, for example, trader’s can’t actually trade certain assets.

              Generally the more money that depends on their systems being functional without errors or interruptions, the more an industry is willing to pay for devs.

          • verdi@feddit.org
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            2 days ago

            Those that write code for 3D graphics get paid a lot. That’s why most companies nowadays use middleware like UE5…

            • Aceticon@lemmy.dbzer0.com
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              1 day ago

              Generally the more money that depends on their systems being functional without errors or interruptions, the more an industry is willing to pay for devs.

              However in addition to that there is also the supply-demand effect: in demand specialists for which there are few available experts get paid more than people doing the kind of work for which there are a lot more experiences professionals around.

              3D graphics programmers would benefit from the second effect but generally not from the first.

              As a comparison, for example Quants (who program complex mathematical models used in asset valuation software for complex assets such as derivatives) in Investment Banking in London - thus who gain from both effects - about a decade ago had salaries of around £300k per year as they’re both working on critical software elements in systems used for managing billions of dollars of assets and have a very rare expertise (they’re usually people with Mathematics or Physics Masters or Doctorates who are also developers and who also have quite a lot of specific knowledge of the business of investment banking, which all adds up to a very rare combination of skillsets)

          • chocrates@piefed.world
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            2 days ago

            Gaming industry relies on game devs being super passionate about it, so they can pay them less.
            My game dev friends almost all got out of it because they weren’t paid well and had to crunch all the time.

            In corporate software you get paid well and just hate the work you do.

      • Ms. ArmoredThirteen@lemmy.zip
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        2 days ago

        I’m moving from a “not bottom of the ladder but pretty damn low” test automation position to the game industry and I’m expecting to make half as much