Mine always is, completely forgetting what I was doing and where I was going after not touching a save file for a long time. This is happening to me right now with Stardew Valley.

I’m in Year 4, married Maru, have a decent farm going, I have yet to build the movie theater I just found out so that’s something I can do. And I know up until that point, I called it a conclusion of a game, but yet I forgot completely about there being some minor goals or things I wanted to do. Completely out of my head. It was a year ago since I last touched that save.

This happens a lot with old saves, because sometimes I have had something in mind as to how I was going to play the game or where I was going with a character.

  • mohab@piefed.social
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    12 days ago

    In 3rd-person games with a free moving camera, pressing the joystick not repositioning the camera behind my character. It’s so annoying in action games to have to manually reposition the camera while 5 enemies are happy to attack you from off screen.

    • brsrklf@jlai.lu
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      12 days ago

      Personally I don’t like having anything on stick press (at least for game controls, I can tolerate occasional use to open a menu or something). I think it feels terrible and I have no idea why this progressively became a thing on controllers since mid-00s.

      Worst use of that I’ve ever found was Fable (at least the 360 version). The game wants you to push the left stick while also using it to move to sneak.

      • mohab@piefed.social
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        12 days ago

        Hmm… I think for action games it’s somewhat of a necessity because there are so many actions the character can take at any given point, so you kinda need to utilize every clickable button.

        That said, I agree it never feels great. No matter how good the controller is, it always somehow feels wobbly, specifically after long-term use.

        • brsrklf@jlai.lu
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          12 days ago

          I guess it would depend on the game, but I rarely play games where those are necessary.

          I mean, we’ve reached a state where controllers have more or less been standardized as 2 sticks, 4 face buttons, 2 shoulder buttons, 2 triggers, usually 2 small buttons used for menus/map. Plus 4 directions on the D-Pad, if it’s not used for movement. That’s a lot already.

          That said, every once in a while I do get a game in which they go absolutely crazy on stick press commands. No man’s sky use them all the time, including a baffling right stick press to sprint.

          • mohab@piefed.social
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            12 days ago

            To clarify: by action games I’m specifically talking about Bayonetta, Devil May Cry, The Wonderful 101… etc. Among basic movement, combat mechanics, and weapon switching, they typically eat up the entire controller layout.

            I don’t imagine Persona, for example, having any strong reason to utilize the sticks like that. Not sure why No Man’s Sky did that either; I haven’t played it, but it doesn’t look like a high-octane game.