• BroBot9000@lemmy.world
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    23 hours ago

    Yeah it’s all the Shit TAA covering up lazy developers cost cutting.

    https://youtu.be/lJu_DgCHfx4

    TAA is a plague and is artificially inflating the performance cost of games to sell new GPUs and pump the Ai bubble up some more.

  • LouNeko@lemmy.world
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    2 days ago

    “Bro just one more post processing technology, trust me, just one more and all the clarity issues are going to be fixed, just one more. One more and that’s it, it’s going to look native, just one more. Just let me do one more, please.”

    Great, now I can play those blury, washed out, Vaseline smeared UE5 games at 40 FPS on high end hardware with a bit sharper upscaling artifacts. And only have to pay what, $700 more compared to a non GSync monitor?

    Nvidia can go and eat sand.

    • RightHandOfIkaros@lemmy.world
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      20 hours ago

      “Bro just one more post processing technology, trust me, just one more and all the clarity issues are going to be fixed, just one more. One more and that’s it, it’s going to look native, just one more. Just let me do one more, please.”

      Literally Digital Foundry for the last like, 10 years.

      Every time a new scaling tech or TAA method or whatever comes out, they talk about how it is so good and has next to zero flaws. Then a new one comes along and suddenly they start talking about all the flaws the previous one had and how the new one is “nearly perfect.” And then you look at the footage they are showing and its literally best case scenario, minimal to no camera movement, and little to no large or close objects moving at a high speed. Footage designed to minimize the flaws and maximize selling you on the tech, regardless of how little that is actually going to happen during real world gameplay for literally anybody.

      • verdi@feddit.org
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        21 hours ago

        Just go back to Alex’s review of RT in Dying Light 2 where he analyses the entrance to a church/mausoleum and completely misses he’s analysing a gamma crushed render due to a bug. It’s like being a surgeon and replacing a heart with a tennis ball. More than half of their coverage is sponsored content in a classical example of the eshitification of youtube and the rest is highly dubious nowadays.

    • kadu@scribe.disroot.org
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      2 days ago

      with a bit sharper upscaling artifacts.

      Pulsar is not upscaling nor is it interpolation. There are no upscaling artifacts.

      • jeeva@lemmy.world
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        1 day ago

        I think they’re saying this tech adds perceived sharpness to the upscaling artifacts 😅

        • kadu@scribe.disroot.org
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          1 day ago

          Eh, nobody is forcing them to use upscaling tech with the monitor. Go play Super Mario World with pulsar enabled.

  • Tim_Bisley@piefed.social
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    2 days ago

    So annoying this is hardware tied to the monitors. This is the new gsync premium tax. The vast number of features monitors can have these days make it a proposition of Goldilocks proportions.

    • Rai@lemmy.dbzer0.com
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      2 days ago

      I agree, but it sounds like this tech requires actual special hardware to pull off, rather than just a chip to say “you’ve got the right brand of video card,” which is always what G-Sync felt like (and is.)

      • Arcane2077@sh.itjust.works
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        1 day ago

        Not really. G-sync was established before the free and open freesync and VESA adaptive standards were published. The issue was that nvidia locked it behind their license fees, not that it required extra (extremely cheap) hardware. Same thing is happening here.

        As far as long-standing, extremely profitable monopolies go, Nvidia is the ONLY exception (so far in human history) in that they have never stopped or slowed down innovating and furthering advancements in technology.

  • verdi@feddit.org
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    21 hours ago

    Fuck Digital Foundry, they are a marketing tool for the same companies that are destroying our hobbies.