TL;DR: The new Fable game removes the traditional good and evil morality system, focusing instead on a location-based reputation that changes with each settlement. Players won’t alter their appearance based on deeds but can customize their hero’s look with cosmetics and gear.

    • ampersandrew@lemmy.world
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      20 hours ago

      If only more people had heeded her message, we wouldn’t have ended up with the “morality” system of Infamous, where it was such a hard choice to either save these people or harvest their energy for your own gain. Decisions, decisions.

      • TalkingFlower@lemmy.world
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        10 hours ago

        “We all have our heroes. And when we watch them fall, we die inside. She made a choice once… and I did not.”

        “It is such a quiet thing, to fall. But far more terrible is to admit it.”

        With dialogues like these binary morality system just seems dumb.

        Oh yes, and I put these two quotes together to mirror how both Kreia and Atris made their choices.