crimeschneck∈🇩🇪⊂🇪🇺@feddit.nl to Games@lemmy.worldEnglish · 2 months agoValve adds "all the Team Fortress 2 client and server game code" to its Source mod tools, letting modders "build completely new games based on TF2" and publish them on Steamwww.gamesradar.comexternal-linkmessage-square63fedilinkarrow-up1797arrow-down12
arrow-up1795arrow-down1external-linkValve adds "all the Team Fortress 2 client and server game code" to its Source mod tools, letting modders "build completely new games based on TF2" and publish them on Steamwww.gamesradar.comcrimeschneck∈🇩🇪⊂🇪🇺@feddit.nl to Games@lemmy.worldEnglish · 2 months agomessage-square63fedilink
minus-squarethermal_shock@lemmy.worldlinkfedilinkEnglisharrow-up4·2 months agoIsn’t this how they all are? L4d and l4d2 are the same unless you’re hosting a server with .smx plugins.
minus-squareBaggie@lemmy.ziplinkfedilinkEnglisharrow-up1·2 months agoSort of, but those let you use the pre-existing codebase for each game as is. This lets you play with the inner workings. You could do something drastic like implant rollback netcode, add new classes, wild shit.
Isn’t this how they all are? L4d and l4d2 are the same unless you’re hosting a server with .smx plugins.
Sort of, but those let you use the pre-existing codebase for each game as is. This lets you play with the inner workings. You could do something drastic like implant rollback netcode, add new classes, wild shit.
Gotcha